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- Changes with version 3.1
-
-
- If you have been using a version of DeuTex anterior to 3.0,
- a few changes in your files will be necessary. It's a shame,
- but the changes are not *that* important.
-
- Build your PWAD with old deutex, and extract it with new DeuTex.
- That will make the conversion automatic! Err... well... of course,
- your comments will be lost in the process.
-
- See the manual (lines begining with a '+') for more information
- about the changes
-
-
- If you want to do the changes manually:
-
- Concerning all TXT files:
- Now the comment indicator is either '#' (Unix) or ';' (Windoze).
- If you want to use VbDeutex, better use ';' comments, because
- Windoze will barf on '#'. Well, actually Windoze will barf
- whatever you do, but at least you won't feel responsible.
- DeuTex now defaults to ';' comments.
-
- Concerning WADINFO.TXT:
- You shall remove all those ugly Pascalish Begin: End: lines
- and replace Begin: XXXXX by [XXXXX], which is a Windoze-like
- section header. There is no need for section trails now.
- The sections names for TEXTURES are now distincts, as [TEXTURE1]
- and [TEXTURE2], so that it's a little less messy.
- Of course, [TEXTURE2] is only needed for DOOM1
-
- Concerning textures files
- You shall remove the Begin: and End: in texture files.
- They are not necessary. Now the format is exactly the
- same as the one used in NWT, so you can build textures
- with NWT and tell deutex to use them, if you wish.
-
- Concening TEXTURE1.TXT and TEXTURE2.TXT:
- Those files used to contain old textures for DOOM. Now they
- will contain your new textures if you wish (or you can use
- any other name).
- The Old textures are extracted as OLDTEX1.TXT and OLDTEX2.TXT.
-
-
- Note about the changes:
- I know that I'm pissing off quite a few of you faithfull DeuTex
- users, but it was necessary to remove the old restrictions, so
- that DeuTex be easier to handle for new users.
- Lots of old stinking code have been deleted, to make DeuTex easier
- to patch and extend, and to limit the number of hidden bugs.
- Well, So I hope...
-
- Olivier Montanuy
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