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- 0, - Nothing
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- 1, SR Normal door. Doors affect the sector behind it's line.
- 26, SR Locked door requiring blue key
- 27, SR Locked door requiring yellow key
- 28, SR Locked door requiring red key
- 63, SR Open door, closes after 6 seconds
- 29,*SR Normal door
- 90, WR Open door, closes after 6 seconds
- 31, S Normal door, stays open.
- 32, S Locked door requiring blue key, stays open
- 34, S Locked door requiring red key, stays open
- 33, S Locked door requiring yellow key, stays open
- 61, SR Open door
- 103, S Open door (stays open)
- 86, WR Open door (stays open)
- 2, W Open door (stays open)
- 46,*G Opens door (stays open)
- 42,*SR Close door
- 75,*WR Close door
- 3, W Close door
- 76,*WR Close door for 30 seconds
- 16,*WR Close door for 30 seconds, then opens.
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- 41,*S Ceiling lowers to floor
- 44,*W Ceiling lowers to 8 above floor
- 40,*W Ceiling rises to match neighbor ceiling
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- 102,*S Floor lowers to equal neighbors
- 70,*SR Sector floor drops quickly to 8 above neighbor
- 23,*S Floor lowers to match lowest neighbor sector
- 9,*S Lower floor, raise Ne. floor and changes texture/type
- 21,*SR Floor lowers to equal neighbor for 3 seconds
- 82,*WR Floor lowers to equal neighbors
- 19,*W Floor lowers to equal neighboring sector's floor
- 38,*W Floor lowers to match neighbor
- 37,*W Floor lowers, change floor texture and sector type
- 98,*WR Floor lowers to 8 above neighbors
- 36,*W Floor lowers to 8 above next lowest neighbor
- 18,*S Floor rises to equal first neighbor floor
- 20,*S Raise floor = to Ne. floor, match texture type.
- 14,*S Floor rises to 64 above neighbor sector's floor
- 5,*W Floor rises to match highest neighbor's floor height.
- 22,*W Raise floor, change texture and sector type
- 59,*W Raise floor 8, change texture and sector type
- 30,*W Floor rises to 128 above neighbor's floor
- 58,*W Floor rises 32
- 91,*WR Floor rises to 8 below neighbor ceiling
- 56,*W Crushing floor rises to 8 below neighbor ceiling
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- 62,*SR Floor lowers for 3 seconds, then rises
- 88,*WR Floor lowers quickly for 3 seconds, then rises
- 10,*W Floor lowers for 3 seconds, then rises
- 77,*WR Start crushing ceiling, fast crush but slow damage
- 73,*WR Start crushing ceiling, slow crush but fast damage
- 74,*WR Stops crushing ceiling
- 87,*WR Start moving floor (up/down every 5 seconds)
- 89,*WR Stop moving floor
- 7,!S Raise a staircase from floor
- 8,!W Raise a staircase from floor
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- 48, - Horizontally scrolling wall animation
- 11, S End level. Go to next level
- 52, W End level. Go to next level
- 51, S End level. Go to secret level 9
- 97,*WR Teleport to sector
- 39,*W Teleport to sector
- 13,*W Change light level to full brightness
- 35,*W Change light level to total darkness
- 80,*WR Change light level to equal brightest neighbors
- 104,*W Change light level to equal darkest neighbors
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