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- ================================================================
- Title : 2BOSSES.WAD
- Author : Martin Titz
- Email Address : titz@math.uni-hamburg.de
- Misc. Author Info : Student of mathematics in Hamburg.
-
- Description : A level for guys who want mainly to fight.
-
- You are now at Deimos moonbase in front of an area that was
- planned as an storage area by the UAC, but not used yet. You
- found one dying space marine in front of the two large doors
- that could tell you only that the demons that invaded this
- area have two leaders hating each other and that there is a
- column with four switches that controls access to several areas.
-
- Some notes:
-
- o Old versions of this level were E2M1_MT.WAD and E2M1_MT2.WAD,
- because I had problems to find a name for this level.
-
- o You can't block your way if you use every switch you will
- find - but beware - the enemy could also use the opportunity.
- There is one exception I know, but to become trapped you
- have to move immediately after turning the switch. If you are
- a tough fighter you can turn all switches without much
- thinking - this level is designed for fighters!
-
- o Some rooms are rather empty, because the game may slow down
- if there is too much decoration - and there are limitations
- of the DOOM engine.
-
- o A fast 486 or a Pentium is recommended for this level.
-
- o Mail me your comments or your LMP files for this level.
-
- Additional Credits to : Authors of DEU, BSP and VNB,
- and of course, of DOOM.
- Radoslav Smiljanic and Christian Duehl for
- testing the multiplayer modes.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes, but this is a rather large level
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : Several weeks (with testing and recompiling
- on a 386 with 25 MHz).
- Editor(s) used : DEU 5.1, DEU 5.2 (gcc port) and BSP 1.1x, BSP 1.2x,
- VNB 1.050 for nodebuilding
- Known Bugs : Saving games is not possible in DOOM 1.2, sorry:
- it results in a 'Savegame buffer overrun',
- there are too much monsters and items in the level.
-
- If you use some doors or lifts you will
- perhaps see for a moment something I
- could only describe as a dark grey veil for
- a small moment (Moire effect of DOOM 1.2).
-
- At one step of the long staircase are small
- strange light effects though I can't see any
- difference of construction to the other steps,
- so I darkened the whole area.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional
- levels, if they include a note that includes a credit notice and
- a description how to get this 'original' level.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites:
- ftp.math.uni-hamburg.de:/pub/pc/doom/local/2bosses.zip
-
- BBS numbers:
-
- Other:
-
-