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- "INSTRUCTIONS "
- " "
- "PROGRAM OVERVIEW: "
- "------- -------- "
- " "
- "MATCHMAKER (TM) is a set "
- "of 35 lessons which can be"
- "selected in any order. "
- "In addition, this "
- "MATCHMAKER diskette "
- "has space for the user to "
- "create up to 10 new "
- "lessons. "
- " "
- "Mastery level, number of "
- "user attempts at each "
- "question, and the number "
- "of questions to be used in"
- "a lesson are determined "
- "when the lesson is first "
- "created or later modified "
- "using the EDITOR program. "
- " "
- "The user can select a "
- "lesson to be played from a"
- "menu. Subsequent use of "
- "the lessons is in a game "
- "format where the user "
- "tries to guess the correct"
- "answer to a question "
- "before using up the "
- "allowed number of GUESSES,"
- "and to score a certain "
- "percentage correct of all "
- "the questions. A bargraph"
- "is used to show progress "
- "toward the mastery level. "
- "If a score equaling or "
- "surpassing the mastery "
- "level is achieved, then "
- "the user is given the "
- "opportunity to play a MAZE"
- "GAME. "
- " "
- "OPERATING REQUIREMENTS: "
- "--------- ------------ "
- " "
- "IBM-PC, XT or PC Jr. with "
- "at least 128K bytes of "
- "memory, a color card, "
- "color TV or monitor, and "
- "IBM DOS 2.0 or greater "
- "(PCjr requires BASIC "
- "Cartridge.) "
- " "
- "PROCEDURE: "
- "--------- "
- " "
- "1. INSERT A DISK WHICH "
- " CONTAINS DOS AND BASIC."
- " "
- "2. TURN ON THE COMPUTER. "
- " "
- "3. COPY BASIC TO THE "
- " MATCHMAKER DISK. "
- " "
- "4. TYPE `MATCH' <RETURN>. "
- " "
- "5. SELECT THE DESIRED OP- "
- " TION FROM THE MENU AND "
- " PROCEED AS INSTRUCTED "
- " BY THE PROGRAM. "
- " "
- "* TO ENTER THE LESSON "
- " EDITOR MENU, PRESS THE "
- " RETURN KEY WHEN THE "
- " PROGRAM PROMPTS YOU TO "
- " TYPE IN YOUR NAME. "
- " "
- " "
- " "
- " "
- " * End of Instructions * "