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Text File | 1988-04-24 | 40.6 KB | 1,526 lines |
-
-
- COMMAND ANY ANY
- Present 209 (* sphinx is present *)
- NOT Present 203 (* polished plate is NOT present *)
- PrintMessage 24 (* You suddenly realize the significance of all those ston *)
- PrintMessage 25 (* You have turned to stone. Therefore you are dead. Black *)
- EndGame (* End Game *)
- KillPlayer
- DoneWithTurn
- END_COMMAND
-
- COMMAND ANY ANY
- Present 209 (* sphinx is present *)
- PrintMessage 26 (* You walk in holding the polished plate over your face. *)
- Destroy 209 (* Move sphinx to room Zero *)
- PlusScore 5 (* Add 5 to score *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND UNLOCK CABINET
- NOT AtLocation 2 (* Player is NOT in Dismal cottage *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND UNLOCK CABINET
- FlagON 1 (* Flag # 1 is ON *)
- PrintMessage 12 (* It already IS unlocked. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND UNLOCK CABINET
- IsCarrying 207 (* Player is carrying diamond key *)
- PrintMessage 7 (* It is now unlocked. *)
- TurnFlagON 1 (* Turn Flag # 1 ON *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND UNLOCK CABINET
- PrintMessage 41 (* You don't have the key. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND LOCK CABINET
- NOT AtLocation 2 (* Player is NOT in Dismal cottage *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND LOCK CABINET
- NOT FlagON 1 (* Flag # 1 is NOT ON *)
- PrintMessage 11 (* It already IS locked. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND LOCK CABINET
- IsCarrying 207 (* Player is carrying diamond key *)
- PrintMessage 8 (* It is now locked. *)
- TurnFlagOFF 1 (* Turn Flag # 1 OFF *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND LOCK CABINET
- PrintMessage 41 (* You don't have the key. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND OPEN CABINET
- NOT AtLocation 2 (* Player is NOT in Dismal cottage *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND OPEN CABINET
- FlagON 2 (* Flag # 2 is ON *)
- PrintMessage 14 (* It already IS open. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND OPEN CABINET
- NOT FlagON 1 (* Flag # 1 is NOT ON *)
- PrintMessage 6 (* It is locked. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND OPEN CABINET
- PrintMessage 9 (* It is now open. *)
- TurnFlagON 2 (* Turn Flag # 2 ON *)
- PutInCurrentRoom 208 (* Move contraption to current room *)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLOSE CABINET
- NOT AtLocation 2 (* Player is NOT in Dismal cottage *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLOSE CABINET
- NOT FlagON 2 (* Flag # 2 is NOT ON *)
- PrintMessage 13 (* It already IS closed. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLOSE CABINET
- PrintMessage 10 (* It is now closed. *)
- TurnFlagOFF 2 (* Turn Flag # 2 OFF *)
- Destroy 208 (* Move contraption to room Zero *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CHOP TREE
- AtLocation 3 (* Player is in Pleasant meadow *)
- Present 205 (* sharp axe is present *)
- NOT Present 206 (* chopped oak is NOT here *)
- PrintMessage 19 (* The tremendous oak sways, hovers dangerously, then topp *)
- PutInCurrentRoom 206 (* Move oak to current room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CHOP OAK
- NOT AtLocation 3 (* Player is NOT in Pleasant meadow *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CHOP OAK
- NOT NOUNPresent (* NOUN is NOT present *)
- Present 205 (* sharp axe is present *)
- PrintMessage 19 (* The tremendous oak sways, hovers dangerously, then topp *)
- PutInCurrentRoom 206 (* Move oak to current room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CHOP OAK
- NOUNPresent (* NOUN is present *)
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CHOP OAK
- PrintMessage 43 (* You don't have what is necessary in order to *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CHOP TREE
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE FIREPLACE
- AtLocation 10 (* Hallway *)
- PrintMessage 75 (* It is blazing brightly *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE PLAQUES
- PrintMessage 74 (* Written in Latin *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE SIGN
- AtLocation 4 (* End of Meadow *)
- PrintMessage 67 (* Danger - No swimming!. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE SIGN
- NOT Present 208 (* contraption is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE SIGN
- PrintMessage 23 (* I'm sorry, it's written in Polish. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE LABEL
- NOT AtLocation 6 (* Player is NOT in Statue room *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE LABEL
- PrintMessage 37 (* ENTRY NOT RECOMMENDED -- BLACKWING *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE DWARF
- NOT NOUNPresent (* NOUN is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE DWARF
- PrintMessage 15 (* Huge fingers stroke a fiery red beard as he hums a gruf *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE HORN
- NOT NOUNPresent (* NOUN is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE HORN
- PrintMessage 58 (* The lovely black horn comes from the goat species Quati *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE OAK
- NOT NOUNPresent (* NOUN is NOT present *)
- NOT AtLocation 3 (* Player is NOT in Pleasant meadow *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE OAK
- NOT NOUNPresent (* NOUN is NOT present *)
- PrintMessage 1 (* s don't usually have anything peculiar about them. At l *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE OAK
- IsLocated 207 0 (* diamond key is in its starting room *)
- PrintMessage 20 (* At the very tip of one long branch dangles a diamond ke *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE OAK
- PrintMessage 1 (* s don't usually have anything peculiar about them. At l *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE CONTRAPTION
- NOT NOUNPresent (* NOUN is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE CONTRAPTION
- PrintMessage 21 (* The contraption is made of stainless steel, has a slot *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE TREE
- AtLocation 3 (* Player is in Pleasant meadow *)
- NOT Present 206 (* Fallen Oak is NOT present *)
- PrintMessage 1 (* s don't usually have anything peculiar about them. At l *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE TREE
- AtLocation 3 (* Player is in Pleasant meadow *)
- Present 206 (* Fallen Oak is present *)
- IsLocated 207 0 (* diamond key is in its starting room *)
- PrintMessage 20 (* At the very tip of one long branch dangles a diamond ke *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE TREE
- AtLocation 3 (* Player is in Pleasant meadow *)
- Present 206 (* Fallen Oak is present *)
- PrintMessage 1 (* s don't usually have anything peculiar about them. At l *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE TREE
- AtLocation 5 (* Player is in Greenhouse *)
- PrintMessage 29 (* It is bulging with banana clusters, all of which are as *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE TREE
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE BEANS
- NOT Present 210 (* None of the beans are present *)
- NOT Present 211 (* None of the beans are present *)
- NOT Present 212 (* None of the beans are present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE BEANS
- PrintMessage 27 (* You recognize it as part of the magic bean family *)
- PrintMessage 28 (* They are cold to the touch *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE GORILLA
- NOT NOUNPresent (* NOUN is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE GORILLA
- PrintMessage 38 (* The gorilla is covered with black fur, skin, muscles, v *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE CHAIR
- AtLocation 14 (* Player is in Living room *)
- PrintMessage 65 (* It seems to be a musical chair, since it is participati *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE OBJECT
- NOUNPresent (* NOUN is present *)
- PrintMessage 51 (* It is about one inch long, round, one inch in diameter, *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE OBJECT
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE BIRD
- NOUNPresent (* NOUN is present *)
- PrintMessage 52 (* It has a long beak, blue-green feathers, and sharp talo *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE BIRD
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE SPHINX
- Present 209 (* sphinx is present *)
- NOT Present 203 (* polished plate is NOT present *)
- PrintMessage 5 (* Describe sphinx *)
- PrintMessage 24 (* You suddenly realize the significance of all those ston *)
- PrintMessage 25 (* You have turned to stone. Therefore you are dead. Black *)
- EndGame (* End Game *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE GIANT
- Present 233 (* Giant *)
- PrintMessage 42 (* Describe giant *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EXAMINE PAPER
- QuitAllCMDS
- END_COMMAND
-
- COMMAND EXAMINE ANY
- PrintMessage 1 (* s don't usually have anything peculiar about them. At l *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET ALL
- AtLocation 8 (* Guarded Cell *)
- Present 210 (* Beans *)
- Present 211 (* Beans *)
- Present 212 (* Beans *)
- GetIt 210
- GetIt 211
- GetIt 212
- PrintMessage 44 (* Done *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET KEY
- IsLocated 207 0 (* diamond key is in its starting room *)
- AtLocation 3 (* Player is in Pleasant meadow *)
- GetNOUN (* Move NOUN to Player *)
- PrintMessage 4 (* You now have the key *)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET KEY
- NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
- NOUNPresent (* NOUN is present *)
- GetNOUN (* Move NOUN to Player *)
- PrintMessage 4 (* You now have the *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET KEY
- NOUNIsCarrying (* Player is carrying NOUN *)
- PrintMessage 45 (* You already HAVE the *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET KEY
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET BANANA
- AtLocation 5 (* Player is in Greenhouse *)
- GetNOUN (* Move NOUN to Player *)
- PrintMessage 4 (* You now have the *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET BANANA
- NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
- NOUNPresent (* NOUN is present *)
- PrintMessage 4 (* You now have the *)
- GetNOUN (* Move NOUN to Player *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET BANANA
- NOUNPresent (* NOUN is present *)
- PrintMessage 45 (* You already HAVE the *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET BANANA
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET HERRING
- Present 220 (* cool pool is present *)
- PrintMessage 68 (* Sorry, but it is impossible *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET HERRING
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET WATER
- IsCarrying 222 (* Player is already carrying cup of water *)
- PrintMessage 33 (* Your cup is now filled with water *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET WATER
- NOT IsCarrying 221 (* Player is NOT carrying cup *)
- PrintMessage 43 (* You don't have the needed resources *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET WATER
- NOT AtLocation 4 (* Player is NOT in End of meadow *)
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET WATER
- NOT Present 220 (* pool is NOT present *)
- PrintMessage 32 (* Youch!! The water is boiling hot!! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GET WATER
- SwapLocations 221 222 (* Swap cup for mug of water *)
- PrintMessage 33 (* The cup is now filled with water. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND THROW AXE
- NOT NOUNPresent (* NOUN is present *)
- PrintMessage 2 (* What Axe? *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND THROW AXE
- NOUNPresent (* NOUN is present *)
- PrintMessage 77 (* The axe slips out of your hands *)
- DropNOUN (* Drop axe in room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND THROW BEANS
- NOT Present 210 (* None of the beans are present *)
- NOT Present 211 (* None of the beans are present *)
- NOT Present 212 (* None of the beans are present *)
- PrintMessage 3 (* You don't have any *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND THROW BEANS
- NOT AtLocation 4 (* Player is NOT in End of meadow *)
- PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
- PrintMessage 44 (* Done. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND THROW BEANS
- AtLocation 4 (* End of Meadow *)
- NOT Present 220 (* Cool pool is not here, yet *)
- PrintMessage 31 (* The bean sinks slowly to the bottom. The bubbling reced *)
- PutInCurrentRoom 220 (* Move pool to current room *)
- DestroyNOUN (* Move NOUN to Room Zero *)
- Destroy 252 (* Hot Springs *)
- PlusScore 10 (* Reward player for move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND INSERT PLATE
- Present 208 (* contraption is present *)
- DestroyNOUN (* Move NOUN to Room Zero*)
- PrintMessage 44 (* Done. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND INSERT PLATE
- PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
- PrintMessage 44 (* Done. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND INSERT REED
- NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND INSERT REED
- Present 231 (* horn is present *)
- DestroyNOUN (* Move NOUN to Room Zero*)
- PrintMessage 44 (* Done. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND INSERT REED
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND INSERT BANANA
- IsCarrying 213 (* Player is carrying green banana *)
- AtLocation 20 (* Player is in Staircase *)
- PrintMessage 69 (* The bananas in the holes cause secret staircase to appear *)
- Destroy 213 (* Move green banana to Room Zero*)
- PutInCurrentRoom 232 (* Secret staircase *)
- PlusScore 10 (* Reward player for move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND INSERT BANANA
- NOUNPresent (* NOUN is present *)
- PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND INSERT BANANA
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND SCREW OBJECT
- NOUNPresent (* NOUN is present *)
- AtLocation 15 (* Player is in Power room *)
- PrintMessage 44 (* Done. *)
- DestroyNOUN (* Move NOUN to Room Zero*)
- DoneWithTurn
- END_COMMAND
-
- COMMAND SCREW OBJECT
- NOUNPresent (* NOUN is present *)
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND SCREW OBJECT
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT PLATE
- Present 208 (* contraption is present *)
- DestroyNOUN (* Move NOUN to Room Zero*)
- PrintMessage 44 (* Done. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT PLATE
- PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
- PrintMessage 44 (* Done. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT BEANS
- NOT Present 210 (* None of the beans are present *)
- NOT Present 211 (* None of the beans are present *)
- NOT Present 212 (* None of the beans are present *)
- PrintMessage 3 (* You don't have any *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT BEANS
- NOT AtLocation 4 (* Player is NOT in End of meadow *)
- PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
- PrintMessage 44 (* Done. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT BEANS
- AtLocation 4 (* End of Meadow *)
- NOT Present 220 (* Cool pool is not here, yet *)
- PrintMessage 31 (* The bean sinks slowly to the bottom. The bubbling reced *)
- PutInCurrentRoom 220 (* Move pool to current room *)
- DestroyNOUN (* Move NOUN to Room Zero *)
- Destroy 252 (* Hot Springs *)
- PlusScore 10 (* Reward player for move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT REED
- NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT REED
- Present 231 (* horn is present *)
- DestroyNOUN (* Move NOUN to Room Zero*)
- PrintMessage 44 (* Done. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT REED
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT BANANA
- IsCarrying 213 (* Player is carrying green banana *)
- AtLocation 20 (* Player is in Staircase *)
- PrintMessage 69 (* The bananas in the holes cause secret staircase to appear *)
- Destroy 213 (* Move green banana to Room Zero*)
- PutInCurrentRoom 232 (* Secret staircase *)
- PlusScore 10 (* Reward player for move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT BANANA
- NOUNPresent (* NOUN is present *)
- PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT BANANA
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT ANY
- PrintMessage 44 (* Done. *)
- AtLocation 4 (* Player is in End of meadow *)
- DestroyNOUN (* Move NOUN to Room Zero*)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUT ANY
- PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PULL RING
- AtLocation 12 (* Player is in Dining room *)
- PrintMessage 79 (* Maybe you should twist it *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PULL LEVER
- NOT Present 208 (* contraption is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PULL LEVER
- PrintMessage 22 (* That started the machine humming. A few moments later i *)
- IsNoWhere 202 (* dusty plate is in room Zero -- NoWhere *)
- PutInCurrentRoom 203 (* Move polished plate to current room *)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PULL HANDLE
- NOT Present 208 (* contraption is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PULL HANDLE
- PrintMessage 22 (* That started the machine humming. A few moments later i *)
- IsNoWhere 202 (* dusty plate is in room Zero -- NoWhere *)
- PutInCurrentRoom 203 (* Move polished plate to current room *)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PULL ANY
- PrintMessage 43 (* You don't have what is necessary in order to *)
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND READ PAPER
- QuitAllCMDS
- END_COMMAND
-
- COMMAND READ PLAQUES
- PrintMessage 74 (* Written in Latin *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND READ SIGN
- AtLocation 4 (* End of Meadow *)
- PrintMessage 67 (* Danger - No swimming!. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND READ SIGN
- NOT Present 208 (* contraption is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND READ SIGN
- PrintMessage 23 (* I'm sorry, it's written in Polish. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND READ LABEL
- NOT AtLocation 6 (* Player is NOT in Statue room *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND READ LABEL
- PrintMessage 37 (* ENTRY NOT RECOMMENDED -- BLACKWING *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PLANT BEANS
- AtLocation 4 (* End of Meadow *)
- PrintMessage 31 (* The bean sinks slowly to the bottom. The bubbling reced *)
- PutInCurrentRoom 220 (* Move pool to current room *)
- DestroyNOUN (* Move NOUN to Room Zero*)
- PlusScore 10 (* Reward player for move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- Destroy 252 (* Hot Springs *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PLANT BEANS
- AtLocation 5 (* Player is in Greenhouse *)
- PrintMessage 30 (* A few seconds after planting the bean, a greenish plant *)
- PutInCurrentRoom 214 (* Move small beanstalk to current room *)
- DestroyNOUN (* Move NOUN to Room Zero*)
- PlusScore 10 (* Reward player for move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PLANT ANY
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND FILL CUP
- NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
- PrintMessage 3 (* You don't have any *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND FILL CUP
- NOT AtLocation 4 (* Player is NOT in End of meadow *)
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND FILL CUP
- NOT Present 220 (* pool is NOT present *)
- PrintMessage 32 (* Youch!! The water is boiling hot!! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND FILL CUP
- SwapLocations 221 222 (* Swap cup for mug of water *)
- PrintMessage 33 (* The cup is now filled with water. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND WATER PLANT
- NOT IsCarrying 222 (* Player is NOT carrying mug of water *)
- PrintMessage 43 (* You don't have the needed resources. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND WATER PLANT
- NOT Present 214 (* small beanstalk is NOT present *)
- PrintMessage 44 (* Done. *)
- SwapLocations 221 222 (* Swap locations of cup and mug of water *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND WATER PLANT
- SwapLocations 221 222 (* Swap locations of cup and mug of water *)
- PrintMessage 34 (* The plant shudders visibly, then grows *)
- SwapLocations 214 215 (* Swap locations of small and tall beanstalks *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND POUR WATER
- NOT IsCarrying 222 (* Player is NOT carrying mug of water *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND POUR WATER
- NOT Present 214 (* small beanstalk is NOT present *)
- PrintMessage 44 (* Done. *)
- SwapLocations 221 222 (* Swap locations of cup and mug of water *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND POUR WATER
- SwapLocations 221 222 (* Swap locations of cup and mug of water *)
- PrintMessage 34 (* The plant shudders visibly, then grows *)
- SwapLocations 214 215 (* Swap locations of small and tall beanstalks *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND NORTH
- AtLocation 14 (* Player is in Living room *)
- Present 235 (* door is present *)
- GoToRoom 15 (* Move Player to Power room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND NORTH
- AtLocation 14 (* Player is in Living room *)
- PrintMessage 57 (* You interrupted a conversation going on between the doo *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND NORTH
- AtLocation 10 (* Player is in Grand hallway *)
- NOT IsCarrying 224 (* Player is NOT carrying torch *)
- PrintMessage 47 (* You can't see a thing, so you return to the hallway. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND NORTH
- AtLocation 18 (* Player is in Downstairs in elevator *)
- NOT IsNoWhere 225 (* threaded object is NOT in room Zero -- NoWhere *)
- PrintMessage 62 (* The torch is blown out by a powerful draft. You return *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND NORTH
- AtLocation 13 (* Player is in Den *)
- Present 229 (* lions is present *)
- GoToRoom 16 (* Move Player to Behind den *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND NORTH
- AtLocation 13 (* Player is in Den *)
- PrintMessage 56 (* I don't recommend you do that. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND NORTH
- AtLocation 12 (* Player is in Dining room *)
- NOT Present 236 (* twisted ring is NOT present *)
- PrintMessage 68 (* Sorry, but that is impossible just now. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND NORTH
- AtLocation 12 (* Player is in Dining room *)
- Present 236 (* twisted ring is present *)
- GoToRoom 17 (* Move Player to Elevator *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND NORTH
- AtLocation 9 (* Player is in Front of Pit *)
- NOT Present 219 (* happy gorilla is NOT present *)
- NOT Present 218 (* stout gorilla is NOT present *)
- PrintMessage 35 (* A portly gorilla emerges from it's depths and bars your *)
- PrintMessage 36 (* "Comin' to see the old boy, eh?" the gorilla chuckles, *)
- PutInCurrentRoom 218 (* Move gorilla to current room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND NORTH
- Present 219 (* happy gorilla is present *)
- AtLocation 9 (* Player is in Front of Pit *)
- GoToRoom 10 (* Move Player to Grand hallway *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND EAST
- AtLocation 10 (* Player is in Grand hallway *)
- NOT IsCarrying 224 (* Player is NOT carrying torch *)
- PrintMessage 47 (* You can't see a thing, so you return to the hallway. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND WEST
- AtLocation 10 (* Player is in Grand hallway *)
- NOT IsCarrying 224 (* Player is NOT carrying torch *)
- PrintMessage 47 (* You can't see a thing, so you return to the hallway. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND UP
- AtLocation 5 (* Player is in Greenhouse *)
- Present 215 (* Beanstalk is present *)
- GoToRoom 23 (* Move Player to Over greenhouse *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND UP
- AtLocation 23 (* Player is in Over greenhouse *)
- GoToRoom 24 (* Move Player to Cloud *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND UP
- AtLocation 20 (* In staircase *)
- GoToRoom 19 (* Move Player to Cavern *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND DOWN
- AtLocation 19 (* In Carven *)
- Present 232 (* Secret staircase is present *)
- GoToRoom 20 (* Move Player to bottom of staircase *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND DOWN
- AtLocation 20 (* In Staircase *)
- Present 232 (* Secret staircase is present *)
- GoToRoom 21 (* Move Player to Safehold *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND DOWN
- AtLocation 9 (* Player is in Front of Pit *)
- NOT Present 219 (* happy gorilla is NOT present *)
- NOT Present 218 (* portly gorilla is NOT present *)
- PrintMessage 35 (* A portly gorilla emerges from it's depths and bars your *)
- PrintMessage 36 (* "Comin' to see the old boy, eh?" the gorilla chuckles, *)
- PutInCurrentRoom 218 (* Move gorilla to current room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND DOWN
- Present 219 (* happy gorilla is present *)
- AtLocation 9 (* Player is in Front of Pit *)
- GoToRoom 10 (* Move Player to Grand hallway *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND DOWN
- AtLocation 9 (* Player is in Front of Pit *)
- PrintMessage 68 (* Sorry, it is impossible. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO PIT
- NOT AtLocation 9 (* Player is NOT in Front of Pit *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO PIT
- NOT Present 219 (* happy gorilla is NOT present *)
- PrintMessage 35 (* A portly gorilla emerges from it's depths and bars your *)
- PrintMessage 36 (* "Comin' to see the old boy, eh?" the gorilla chuckles, *)
- PutInCurrentRoom 218 (* Move gorilla to current room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO PIT
- GoToRoom 10 (* Move Player to Grand hallway *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO DOOR
- AtLocation 13 (* Player is in Den *)
- Present 229 (* lions is present *)
- GoToRoom 16 (* Move Player to Behind den *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO DOOR
- AtLocation 13 (* Player is in Den *)
- PrintMessage 56 (* I don't recommend you do that. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO DOOR
- AtLocation 14 (* Player is in Living room *)
- Present 235 (* door is present *)
- GoToRoom 15 (* Move Player to Power room *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO DOOR
- AtLocation 14 (* Player is in Living room *)
- PrintMessage 57 (* You interrupted a conversation going on between the doo *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO DOOR
- AtLocation 12 (* Player is in Dining room *)
- Present 236 (* twisted ring is present *)
- GoToRoom 17 (* Move Player to Elevator *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO STAIRS
- AtLocation 19 (* Cavern *)
- Present 232 (* Secret staircase is present *)
- GoToRoom 20 (* Move Player to bottom of stairs *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND DOWN
- AtLocation 20 (* In Staircase *)
- Present 232 (* Secret staircase is present *)
- GoToRoom 21 (* Move Player to Safehold *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO STAIRS
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO ANY
- AtLocation 10 (* Player is in Grand hallway *)
- NOT IsCarrying 224 (* Player is NOT carrying torch *)
- PrintMessage 47 (* You can't see a thing, so you return to the hallway. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GO ANY
- AtLocation 18 (* Player is in Downstairs in elevator *)
- NOT IsNoWhere 225 (* threaded object is NOT in room Zero -- NoWhere *)
- PrintMessage 62 (* The torch is blown out by a powerful draft. You return *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GIVE SILVERWARE
- NOT Present 204 (* dwarf is NOT present *)
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GIVE SILVERWARE
- NOUNPresent (* NOUN is present *)
- PrintMessage 18 (* Giving the silverware to the dwarf must have caught his *)
- Destroy 204 (* Move dwarf to room Zero *)
- PutInCurrentRoom 205 (* Move sharp axe to current room *)
- DestroyNOUN (* Move NOUN to Room Zero*)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GIVE SILVERWARE
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GIVE BANANA
- NOT IsCarrying 217 (* Player is NOT carrying golden banana *)
- NOT IsCarrying 213 (* Player is NOT carrying green banana *)
- PrintMessage 3 (* You don't have any *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GIVE ANY
- InRoom 218 (* gorilla is in current Room *)
- NOT Present 217 (* Golden Banana *)
- PrintMessage 40 (* The gorilla looks at your offering disdainfully. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GIVE BANANA
- InRoom 218 (* gorilla is in current Room *)
- Present 217 (* Golden Banana *)
- PrintMessage 39 (* The gorilla's nostrils open wide. "Umm...er...that'll d *)
- SwapLocations 218 219 (* Swap locations of gorilla and happy gorilla *)
- Destroy 217 (* Move golden banana to Room Zero*)
- PlusScore 5 (* Reward player for move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GIVE BANANA
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND GIVE ANY
- PrintMessage 46 (* is not interested in your generous donation. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB BEANSTALK
- AtLocation 5 (* Player is in Greenhouse *)
- Present 215 (* Tall beanstalk is present *)
- GoToRoom 23 (* Move Player to Over greenhouse *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB BEANSTALK
- AtLocation 5 (* Player is in Greenhouse *)
- Present 214 (* Small beanstalk is present *)
- PrintMessage 78 (* It is too small to climb *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB BEANSTALK
- AtLocation 23 (* Player is in Over greenhouse *)
- GoToRoom 24 (* Move Player to Cloud *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB BEANSTALK
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB PLANT
- AtLocation 5 (* Player is in Greenhouse *)
- Present 215 (* Tall beanstalk is present *)
- GoToRoom 23 (* Move Player to Over greenhouse *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB PLANT
- AtLocation 5 (* Player is in Greenhouse *)
- Present 214 (* Small beanstalk is present *)
- PrintMessage 78 (* It is too small to climb *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB PLANT
- AtLocation 23 (* Player is in Over greenhouse *)
- GoToRoom 24 (* Move Player to Cloud *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB BANANA
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB STAIRS
- NOUNPresent (* NOUN is present *)
- GoToRoom 20 (* Move Player to bottom of stairs *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB STAIRS
- AtLocation 20 (* In staircase *)
- GoToRoom 19 (* Move Player to Cavern *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB STAIRS
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND CLIMB ANY
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND ROLL LEAF
- NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND ROLL LEAF
- PrintMessage 50 (* You now have a tough green stick in your hands. *)
- SwapLocations 216 223 (* Swap rolled-up leaf for stick *)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND LIGHT LEAF
- NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND LIGHT LEAF
- NOT AtLocation 10 (* Player is NOT in Grand hallway *)
- PrintMessage 43 (* You don't have what is necessary in order to *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND LIGHT LEAF
- PrintMessage 48 (* You try putting the leaf in the flame, but it's too big *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND LIGHT STICK
- NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND LIGHT STICK
- NOT AtLocation 10 (* Player is NOT in Grand hallway *)
- PrintMessage 43 (* You don't have what is necessary in order to *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND LIGHT STICK
- PrintMessage 49 (* It catches flame and starts burning steadily. *)
- SwapLocations 223 224 (* Swap stick and torch *)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND DROP BIRD
- NOT NOUNPresent (* NOUN is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND DROP BIRD
- PrintMessage 53 (* With a deafening SKRAKIT, the bird spreads its wings an *)
- DestroyNOUN (* Move NOUN to Room Zero *)
- AtLocation 19 (* Player is in Large cavern *)
- Present 233 (* giant is present *)
- PrintMessage 64 (* The eyes of the giant open wide. Then, upon catching si *)
- Destroy 233 (* Move giant to room Zero *)
- PutInCurrentRoom 232 (* Move stairs to current room *)
- PlusScore 10 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND MAKE WHIP
- NOT Present 227 (* Long handle *)
- NOT Present 228 (* String *)
- PrintMessage 43 (* You don't have the necessary resources. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND MAKE WHIP
- PrintMessage 54 (* Several strips of the leather are now firmly attached t *)
- Destroy 228 (* Move string to Room Zero*)
- Destroy 227 (* Move long handle to room Zero *)
- GetIt 234 (* Move whip to Player *)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND TIE STRING
- NOT NOUNPresent (* NOUN is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND TIE STRING
- NOT Present 227 (* long handle is NOT present *)
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND TIE STRING
- PrintMessage 54 (* Several strips of the leather are now firmly attached t *)
- Destroy 228 (* Move string to Room Zero*)
- Destroy 227 (* Move long handle to room Zero *)
- GetIt 234 (* Move whip to Player *)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND ATTACK LIONS
- Present 234 (* whip is present *)
- PrintMessage 55 (* They back off in fright, leaving you clear passage to t *)
- PutInCurrentRoom 229 (* Move lions to current room *)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND ATTACK LIONS
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND ATTACK GIANT
- NOUNPresent (* NOUN is present *)
- PrintMessage 63 (* I wouldn't go within ten feet of those socks if I were *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND ATTACK GIANT
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND TAME LIONS
- Present 234 (* whip is present *)
- PrintMessage 55 (* They back off in fright, leaving you clear passage to t *)
- PutInCurrentRoom 229 (* Move lions to current room *)
- PlusScore 5 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND TAME LIONS
- PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND TAME GIANT
- NOUNPresent (* NOUN is present *)
- PrintMessage 63 (* I wouldn't go within ten feet of those socks if I were *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND TAME GIANT
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND BLOW HORN
- NOT IsNoWhere 230 (* reed is NOT in room Zero -- NoWhere *)
- PrintMessage 16 (* Nothing happens. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND BLOW HORN
- AtLocation 14 (* Player is in Living room *)
- PrintMessage 59 (* The door's black mood is suddenly replaced by a cheerfu *)
- PutInCurrentRoom 235 (* Move door to current room *)
- PlusScore 10 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND BLOW HORN
- AtLocation 13 (* Player is Den of Lions *)
- PrintMessage 73 (* Dinner music! *)
- KillPlayer
- EndGame
- DoneWithTurn
- END_COMMAND
-
- COMMAND BLOW HORN
- PrintMessage 16 (* Nothing happens. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PLAY MUSIC
- NOT IsNoWhere 230 (* reed is NOT in room Zero -- NoWhere *)
- PrintMessage 16 (* Nothing happens. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PLAY MUSIC
- AtLocation 14 (* Player is in Living room *)
- PrintMessage 59 (* The door's black mood is suddenly replaced by a cheerfu *)
- PutInCurrentRoom 235 (* Move door to current room *)
- PlusScore 10 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PLAY MUSIC
- AtLocation 13 (* Player is Den of Lions *)
- PrintMessage 73 (* Dinner music! *)
- KillPlayer
- EndGame
- DoneWithTurn
- END_COMMAND
-
- COMMAND PLAY MUSIC
- PrintMessage 16 (* Nothing happens. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PLAY HORN
- ReDirectTo BLOW HORN
- END_COMMAND
-
- COMMAND PUSH BUTTON
- AtLocation 17 (* Player is in Elevator *)
- GoToRoom 18 (* Move Player to Downstairs in elevator *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUSH BUTTON
- AtLocation 18 (* Player is in Downstairs in elevator *)
- GoToRoom 17 (* Move Player to Elevator *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND PUSH BUTTON
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND TWIST RING
- AtLocation 12 (* Player is in Dining room *)
- NOT FlagON 3 (* Flag # 3 is NOT ON *)
- PrintMessage 60 (* A section of the wall slides smoothly open. There is no *)
- PutInCurrentRoom 236 (* Move twisted ring to current room *)
- TurnFlagON 3 (* Turn Flag # 3 ON *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND TWIST RING
- FlagON 3 (* Flag # 3 is ON *)
- PrintMessage 66 (* It already IS twisted. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND TWIST RING
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND WAKE BIRD
- NOT NOUNPresent (* NOUN is NOT present *)
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND WAKE BIRD
- PrintMessage 53 (* With a deafening SKRAKIT, the bird spreads its wings an *)
- DestroyNOUN (* Move NOUN to Room Zero*)
- AtLocation 19 (* Player is in Large cavern *)
- Present 233 (* giant is present *)
- PrintMessage 64 (* The eyes of the giant open wide. Then, upon catching si *)
- Destroy 233 (* Move giant to room Zero *)
- PutInCurrentRoom 232 (* Move stairs to current room *)
- PlusScore 10 (* Reward player for this move *)
- PrintMessage 76 (* You get some points for cleverness! *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND WAKE GIANT
- NOUNPresent (* NOUN is present *)
- PrintMessage 63 (* I wouldn't go within ten feet of those socks if I were *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND WAKE GIANT
- PrintMessage 2 (* ? I see nothing of the sort. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND SWIM ANY
- NOT AtLocation 4 (* End of Meadow *)
- PrintMessage 68 (* Sorry, but that is impossible now. *)
- DoneWithTurn
- END_COMMAND
-
- COMMAND SWIM ANY
- Present 252 (* Hot Springs *)
- PrintMessage 70 (* Didn't you read the Sign? *)
- PrintMessage 32 (* Water is boiling hot! *)
- KillPlayer
- EndGame
- DoneWithTurn
- END_COMMAND
-
- COMMAND SWIM ANY
- PrintMessage 70 (* Didn't you read the Sign? *)
- PrintMessage 71 (* Herring is really a piranha! *)
- KillPlayer
- EndGame
- DoneWithTurn
- END_COMMAND
-
- COMMAND JUMP ANY
- AtLocation 9 (* Front of Pit *)
- OR
- AtLocation 19 (* Cavern *)
- OR
- AtLocation 23 (* Above Greenhouset *)
- OR
- AtLocation 24 (* Cloud *)
- PrintMessage 72 (* Splatt!! *)
- KillPlayer
- EndGame
- DoneWithTurn
- END_COMMAND
-
- COMMAND JUMP ANY
- PrintMessage 16 (* Nothing happens *)
- DoneWithTurn
- END_COMMAND
-