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- ┌─────────┐
- ┌─────┴───┐ │ (R) Roger D Hamilton
- ──│ │o │────────────────── "CRAIGARD"
- │ ┌─────┴╨──┐ │ Association of Dalcataig
- │ │ │─┘ Shareware GLENMORISTON
- └───│ o │ Professionals Inverness IV3 6YG
- ──────│ ║ │──────────────────── Telephone(UK): 0320 51282
- └────╨────┘ MEMBER Telephone International:+44 320 51282
-
- * DTQ.EXE * MEMORY GAME (also Typing Aid) * VGA ONLY * 8086 CODE * 195K *
- * Version 1.0 * (05-03-92 5:17p) * Compiled BASIC * Reg. Fee US$15 inc *
- * Reg. Fee UK £8.55 inc *
-
- DTQ New Program May 1992
- --------------------------
- |-----------------------------------------------------------------------------|
- | THE SOURCE CODE FROM WHICH DTQ.EXE HAS BEEN COMPILED CONSISTS, IN TOTAL, OF |
- | BASIC INSTRUCTIONS WRITTEN BY ROGER D HAMILTON AND CONTAINS NO INLINE |
- | ASSEMBLER CODE OR MATERIAL IN BREACH OF ANY COPYRIGHT, NOR ANY MUSICAL |
- | INTERPRETATIONS WHICH COULD BE CONSTRUED AS SUCH |
- | DTQ.EXE WAS COMPILED USING PowerBASIC by Spectra Publishing WITH FULL |
- | PERMISSION FROM Spectra Publishing to SELL SUCH COMPILATIONS |
- | DTQ is Copyright (c) May 1992 by Roger D Hamilton |
- | All rights reserved |
- |-----------------------------------------------------------------------------|
-
- ------------------------------------------------------------------------------
- FOR THOSE UNFAMILIAR WITH GENERAL COMPUTER PROCEDURES
- ------------------------------------------------------------------------------
-
- *** RUNNING DTQ ***
-
- YOUR COMPUTER MUST HAVE A VGA VIDEO DISPLAY CAPABILITY !
-
- ALTHOUGH NOT ESSENTIAL TO THE GAME PARTS OF THE PROGRAM ARE WRITTEN
- TO USE THE PgUp/PgDn KEYS IF YOUR COMPUTER KEYBOARD HAS THEM.
-
- To run this game simply type 'dtq' ie just the three letters. The game
- starts by looking for a Hi-score file called DTQ.DAT :-
- 1. It looks in the CURRENT DIRECTORY which should be that
- from which DTQ is being loaded.
- 2. If DTQ is loaded from disk then keep that disk in the drive and
- 'WRITE-ENABLED' via the small tab; - the score file is updated
- as you play. If you have removed the disk then the message, in red,
- "Score file required" will be displayed and the game will STOP, and
- you will be returned to the DOS prompt(or your 'SHELL' program), because
- DTQ will not function unless able to WRITE this file. If DTQ.DAT is
- simply missing then a starter file is written out, with the mesage
- 'Writing score file' displayed, and the program runs without ABORTING.
- Should this file ever become changed('CORRUPTED') then 'Bad file -
- restarting' will appear and, as before, DTQ will restart.
- 3. Should you try and play DTQ from a floppy disk drive whose disk is
- WRITE PROTECTED then the game will ABORT and the following message
- will be displayed [ Error 70 at pgm-ctr: 123006 ]
- This message means WRITE PROTECTED DISK ( see para 2 )
- 4. DTQ.DAT keeps note of your position in the game, to which you are
- returned at a subsequent session; a 'HOT-KEY' facility in DTQ allows
- the player to renew this file should they wish, and start again.
-
- **** INSTALLATION/COPYING PROCEDURE ****
-
- If you are not familiar with the MS-DOS° commands for backing up or
- copying files then you can use the program provided on this disk :
-
- INSTALL.EXE - will both install and make backups
-
- NOTE : IF YOU ARE COPYING FOR ANOTHER PERSON REMEMBER TO COPY ALL THE FILES
- FOR REGISTRATION PURPOSES - DTQ IS NOT A FREE GIFT - IT MAY BE
- DISTRIBUTED WITHOUT CHARGE BUT IF KEPT FOR USE THEN A FEE IS REQUIRED.
- °MS-DOS is a registered trademark of Microsoft Corporation
-
- **** COMPILATION ****
-
- DTQ is a program written in PowerBASIC° and COMPILED to an EXEcutable,
- independently run game.
-
- Basic instructions 'normally' run under and depend on a machine
- code program known as an INTERPRETER. Compilers, in this case PowerBASIC,
- generate MACHINE CODE instructions which enable the program to run much
- faster and independent of the interpreter. This code is less efficient,
- greater in size and slower than 'LOWER-LEVEL' language compilation
- or ASSEMBLY. The Compilation Date and File Size of DTQ.EXE should be
- 05-03-92 5:17p and 199,111 bytes.
-
- DTQ supplied for distribution is in 8086 code to ensure that those who have
- computers with earlier PROCESSORS than 80286 can run it. I found no noticeable
- difference in speed between the two compilations - the 80286 version is
- available to those who REGISTER at no extra cost if they would prefer it.
-
- Any MODIFICATIONS that are required eg substitute your name and that of your
- computer - simply include details when Registering ( for RECOMPILATION ).
- See Register.doc on this disk.
- °PowerBASIC is a registered trademark of Spectra Publishing
- ------------------------------------------------------------------------------
- PLAYING DTQ
- ------------------------------------------------------------------------------
-
- DTQ is very simple being based on PAIRS.
- The name is derived from DEUX, TROIS, QUATRE - or Pairs, Threes, Fours.
-
- By using the CURSOR KEYS² to indicate your choice of position on the screen
- as depicted by the white square, in lieu of a cursor, the player tries to
- recall the respective hiding places of the ICONS available at any one stage
- of the game, as brought up using the SPACE bar. Should all icons displayed
- at any one turn be identical then each represents a point to a player and
- the icons in question are replaced by squares coloured green for yourself
- and red for the computer. Finding THREE or FOUR at a time may seem a very
- difficult task but like all things is easier with familiarity. The computer
- takes correspondingly longer to succeed as the number of CLONES to match up
- increases.
-
- At any one time the maximum SCORE available may be one of four TOTALS - viz
- 18, 24, 36 or 72; which gives 4 basic levels at Deux and Trois. QUATRE
- HAS ONLY 3 since 18 is not evenly divisible by 4. For each of these totals
- there are DIFFICULTY levels as indicated in the High-score table - two each
- for 18 and 24, three at 36 and four at 72. This gives a grand total of 31
- STAGES at which you must score HIGHER than the COMPUTER to become the champ.
-
- Recalling icon emplacement on an empty screen may also seem disconcertingly
- hard to do especially at the higher scoring stages but as successful moves
- are made the coloured squares proliferating the screen help to GUIDE you;
- although finding your way about is as easy as you decide. You can use color
- spots(circles) instead of icons, but this may prove quite a bit harder as
- many of the shades are quite close. If your concentration is jaded then
- the effort to match these up may improve it dramatically.
-
- Under certain conditions you may use the TAB key, ONCE PER STAGE, to swap
- scores with the computer, to progress more rapidly to higher levels -
- see features below; this facility is only available in "MATCHMAKER" mode
- ie when a successful match is made then the player may CONTINUE with his
- turn until he/she or the computer fails to make any more matches.
- BUT you can't GUARANTEE to be able to use this PLOY to any effect;
- once the computer gets going there is a very good chance it may not stop
- until its score is at least HALF OF THAT POSSIBLE at any ONE stage,
- whereupon the facility is SWITCHED OFF.
-
- When you decide you have had enough press ESC; twice to EXIT the program
- or once to change options eg :-
-
- FULL KEYBOARD USE or CURSOR/SPACE KEYS
- ICONS or COLORED SPOTS * SHOW or NOT SHOW COMPUTER MOVES
- ALTERNATE MOVES(whether making matches or not) or NOT
-
- The HI-SCORE FILE/TABLE is automatically RESET to zero scoring as you go
- from Deux, to Trois, to Quatre.
-
- [ ² You may prefer to use the full keyboard, or as many keys as are
- required at any stage. The letters may serve to guide you visually
- and could be used as a MNEMONIC aid to recalling the icons 'lurking'
- there. By adopting the HOME POSITION on the keyboard using all fingers
- AS DESCRIBED IN TYPING TUTORS you can begin learning to TOUCH TYPE. ]
-
- -------------------------------------------------------------------------------
- FEATURES OF DTQ
- -------------------------------------------------------------------------------
-
- *** CLEAR VGA GRAPHICS ***
-
- It is a deliberate policy to give the whole screen over to game play rather
- than subdivide it for the sake of showing scores and other paraphernalia.
- The size of the game-play area is not prejudiced and distractions avoided.
- Game options are presented in a sequence of easy, 'friendly' mini-menus.
-
- For variety and added difficulty a 'library' of 72 icons, or their drawing
- instructions, is embedded in the code. Some are identical but for a
- relatively minor detail, again to add to the fun. 72 colored shades, many
- of which are also similar, may be used instead.
-
- For the sake of clarity and ease of use a CHARACTER SET of over 72 in number
- was designed to harmonize with and greatly enhance the pleasure of playing
- the game. Being flexible in both size and color it can be varied to present
- a colourful aspect, or shown in discreet shades to minimize distraction when
- DTQ is used in KEYBOARD MODE.
-
- *** KEYBOARD OR CURSOR KEY CONTROL ***
-
- Although cursor/space key operation is provided for users it is recommended
- that you try working with the FULL KEYBOARD; the large characters make the
- TRANSITION to typing easy on the eye and PROGRESSIVE; beginning with 18 and
- working up to 72, you may RAPIDLY learn to touch type at least as quickly as
- you did previously. If you already touch type then DTQ provides a nice game
- of patience and skill - and your typing may improve.
-
- Keypresses in DTQ are minimal, as you will discover; cursor movements use
- absolute coordinates and are positive, always providing the player with an
- immediate possible choice; messages of confirmation about matches made, or
- not made, are avoided.
-
- *** VARIATIONS ON PAIRS ***
-
- A greater challenge is incorporated in DTQ in that you are required to find
- THREE of a kind, if you get past the first 11 stages; and the last 9 stages
- require the player to find FOUR identical figures.
-
- *** PLAY/PRACTISE OPTIONS ***
-
- You may elect to PRACTISE any stage of DTQ, in which EXTRA DIFFICULTIES
- are available to try out. The player can experiment by keeping the computer
- moves INVISIBLE ie the computer has the benefit of 'SEEING' your moves while
- you note how well you fare keeping 'distractions' to a minimum.
-
- The player may also ALTERNATE moves with the computer for any advantage gained
- but, as noted below, SCORE SWAPPING is prohibited here.
-
- *** SCORING ***
-
- As well keeping a record of BEST SCORES for both PLAYER and COMPUTER, a running
- total of GAMES PLAYED, per SESSION, and POINTS GAINED totals for player and
- computer are also displayed; to present TWO CHALLENGES simultaneously.
-
- *** HOT KEYS ***
-
- ESC - use twice to EXIT the game or once to change the VARIOUS OPTIONS.
-
- TAB - if you feel like taking UNFAIR ADVANTAGE of the computer. If you
- are in "MATCHMAKER" mode, see "PLAYING DTQ" above, and the computer has
- not achieved HALF THE AVAILABLE POINTS, then you may SWAP SCORES. You
- have only ONE CHANCE PER STAGE to use this.
-
- PgUp- to help develop a rhythm or momentum then you can RESET the Hi-Score
- file/table to begin again at Deux, Level one; PLAY MODE ONLY.
-
- PgDn- while in PRACTISE MODE you can have a look at a RANDOM SELECTION OF
- ICONS in groups corresponding to the four score levels. It may be
- considered preferable to ignore this function and leave the surprise
- element in the game. If you have problems determining whether the color
- shades actually are all different then you can peruse the whole lot here.
-
- *** GAME POSITION ***
-
- The player's PROGRESS is RECORDED after each stage, thus the game may be
- ABANDONED, either by using ESC twice, or simply RESETTING the computer; the
- HI-SCORE file will remain intact in either instance, returning the player to
- that point in the game on a subsequent session.
-
- **** POSSIBLE BENEFITS ACCRUED FROM PLAYING DTQ ****
-
- As a SPIN-OFF from playing DTQ you MAY DERIVE the following benefits : -
-
- 1. Much improved power of recall - accurate reflexes necessary to play
- well at ARCADE games, for instance, are based on ACCURATE recall; as is
- success in more academic pursuits.
-
- 2. In conjunction with 1., the power to concentrate and eliminating
- 'faulty' observation, in part at least.
-
- 3. Use the keyboard to learn TOUCH TYPING or help establish confident
- finger work; assume the HOME KEY POSITION and gradually learn to Touch Type.
- Apart from the sense of ACHIEVEMENT in learning to type properly you will
- eventually benefit greatly from being able to sit at the computer and avoid
- all the unnecessary wasted effort and concentration continually
- "hunting & pecking" when you KNOW where the keys are already.
-
- 4. Develop a sense of PERIPHERAL VISION and SUBLIMINAL intake of
- information ie let your brain(or is it mind ?) work on 'auto-pilot'
- without trammelling up its workings in superficial 'shallow'
- concentration. Learn to trust your SUBCONSCIOUS ABILITY - eg You
- go to fetch something but half way there you realize that you have
- 'consciously' forgotten what it was; you stand transfixed trying to
- recall the object instead of continuing to follow your 'subconscious'
- and let it take you to the spot; another example, you are counting
- a large number of objects, identical ones like cans(beer ?) say, and you
- suddenly realize you have 'lost your place' and decide to go back to
- the beginning, when, with a bit of faith you could have carried on and
- it would have come back to you; remembering names and facts, another.
-
- ----------------------------------------------------------------------
- SOME POSSIBLE PROBLEMS WHEN PLAYING DTQ
- ----------------------------------------------------------------------
-
- 1. At levels 1 to 3, if you are using the full keyboard, you may
- get no response when it is the your turn. This will be
- due to the fact you have CAPSLOCK engaged. Please note, at
- level 4 you will get lower case letters, when CAPSLOCK is
- engaged, by using SHIFT, unlike mechanical typewriters.
-
- 2. If you elect to play the computer when its moves are hidden,
- you will hear a beep when it fails to make the requisite matches.
- The computer move is very fast in this mode and you may wonder
- initially who's to do what next !
-
- 3. If, at the last few moves in any one stage, you deliberately play
- idiotically ie bring up non-identical choices, it is quite likely
- the computer will emulate you. Play to win and so will the computer.
-
- 4. Should you run DTQ on a CPU whose speed is lower than 16MHz, then
- the introductory sequences may seem interminably slow. Even so, if
- you are patient the game-play will, in the main, be fast enough.
-
- 5. As 4. you may feel impatient to 'get on' with the next game, and
- dislike the breaks for score writing, total display etc. for being
- slow. If you play for an extended session you may find yourself
- recalling positions of icons(or color spots) from former games.
- It's perhaps best to take advantage of these breaks.
-
- 6. If you get the impression that there are more clones, color
- spot clones that is, than there should be, then go into practise
- mode and use PgDn to have a look. Could be an indication that
- your monitor is poor quality ? That's just a guess on my part !
- There is a slight delay when the PgDn key is pressed before the
- icons or spots(2, 3, or 4 of each - depending whether you're
- practising D, T or Q) are shown. Space precludes me from going
- into technical explanations here.