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- BRAINSCAPE!
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- An Adventure in Neuroanatomy
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- W. Jeffrey Wilson & lynne ostergren
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- Department of Psychological Sciences
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- Indiana University - Purdue University at Fort Wayne
- 2101 Coliseum Boulevard East
- Fort Wayne, IN 46805
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- Copyright 1985, Purdue Research Foundation. All Rights Reserved.
- Unmodified copies of this documentation, or of the disk on which
- is distributed, may be freely distributed.
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- Brainscape - 2
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- Introduction ____________
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- Welcome to Brainscape! You will have the unique opportunity
- of learning neuroanatomy by wandering around inside of your
- brain. There are 50 locations available for exploration,
- including the ventricular system, limbic system, sensory and
- motor systems, and cortical and brainstem regions. There are
- also treasures to be found, problems to be overcome, and a few
- denizens of the brain to be met.
- Brainscape! takes the form of an adventure, in which you,
- the hero, find yourself in unfamiliar territory armed only with
- your wits. Those of you familiar with the genre of adventure
- games might wish to skip over the rest of the Introduction,
- proceeding to the section labelled Preparing the Game Disk. If
- you have never played an adventure game, read the rest of this
- Introduction to see what is in store for you.
- The first adventure game, written by Don Woods and Will
- Crowther, was called Adventure, and took place within a giant
- cave, Colossal Cavern. The computer provided a window onto
- another world, a world that existed wholly within the memory of
- the computer, but which quickly became very real for the player.
- The player told the computer what he or she wanted to do, and the
- computer carried out the command and indicated the results of the
- action. Most of the commands involved movement; the player typed
- "Go West", and the computer revealed a description of the
- location reached by this movement. Objects found throughout the
- cave could be gotten ("Get gold"), put down ("Drop torch"), or
- manipulated in various ways ("Eat food", or "Open door").
- Communication with the computer was by means of two-word
- commands, in the form of verb-object. The player was free to try
- anything; the computer would respond by letting the player know
- the result of the action. In essence, the player could explore
- this computer-generated world in any way that he or she saw fit,
- solving problems that arose by whatever means seemed appropriate.
- Brainscape!, like all of the other adventure games that
- followed Woods and Crowther's initial effort, is in many ways
- similar to the original Adventure. A world exists in the memory
- of the computer, based on the world that exists inside of your
- head. When you play the game, you are free to try any command
- that comes to mind. You will spend a lot of time exploring,
- learning how to get from one part of the brain to another. You
- will also come across numerous objects, some of which are
- inherently valuable, some of which allow you to solve problems,
- and some of which are totally useless. Try anything that you
- feel like doing with these objects. If it is a reasonable
- command the computer will act on it; if not, the computer will
- indicate that the command is not to its liking. There is nothing
- that you can type that will disrupt the program or break the
- computer, although you can do things which jeopardize the success
- of your journey through the brain. Have fun, be imaginative, and
- learn a lot!
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- Brainscape - 3
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- Preparing the Game Disk _______________________
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- The disk you received from us is a Program Distribution
- Disk; that is, it contains Brainscape!, but no operating system.
- To use the program, you should copy it onto a disk that has been
- formatted with your operating system on it. To do this, proceed
- as follows:
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- 1. Turn on your computer, with a system disk in Drive A and
- a blank disk in Drive B.
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- 2. Type "format b:/s", and obey the prompts which are then
- displayed.
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- 3. After the disk has been formatted, remove both disks and
- put your system disk away.
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- 4. Place the newly formatted disk in Drive A, and the
- Program Distribution Disk in Drive B.
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- 5. Type "copy b:*.* a:".
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- 6. When the message "# file(s) copied" appears, you are
- finished.
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- Put away the Program Distribution Disk for safe keeping.
- The disk in Drive A is your Game Disk; label it "Brainscape!".
- Use this disk whenever you play the game.
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- Starting the Game _________________
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- If the computer is turned off, insert the Game Disk in Drive
- A and turn the computer on. The game will automatically be
- loaded, and the title will be displayed.
- If the computer is running, insert the Game Disk in Drive A
- and press the Ctrl, Alt, and Del keys simultaneously. This will
- cause the game to be loaded, and the title to appear.
- From the title, you may press "I" to read the Introduction,
- or "G" to play the game. We recommend that you read the
- Introduction at least once before playing the game, as it
- contains information concerning the goals of the game. Once you
- are familiar with the Introduction. you can skip it by pressing
- "G" from the title.
- Keep the Game Disk in Drive A while you play the game.
- Brainscape! is so large that part of the program must reside on
- disk, so the game will fail if the Game Disk is not available.
- The presence of the disk will also allow you to save and restore
- games readily (see below).
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- Brainscape - 4
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- Display _______
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- Brainscape! employs two different formats for video display.
- When you are travelling toward the brain, and after you have
- left the brain, a single, large window appears, in which the
- events befalling you will be displayed. In this display mode,
- your only option is to press the space bar when you are ready to
- proceed.
- For most of your playing time, the screen will be divided
- into three windows: a large one across the top of the display,
- and two smaller ones at the bottom.
- The top window is the Location window. Brainscape! will
- describe your present location in this window. Be sure to read
- this information, as it will include the directions in which you
- can proceed. The description will also contain information about
- the known behavioral functions of the location.
- The smaller of the two lower windows, on the right side of
- the screen, is the Object window. This window will contain a
- list of the objects that you come across in each location. Some
- are treasures, some allow you to solve problems, and some are of
- no use at all. If you pick up an object, it will disappear from
- this window; if you drop an object, it will appear here. Keep an
- eye on this window. If you move rapidly through the brain
- without watching it, you might miss something important.
- The final window, occupying the lower left region of the
- screen, is the Command window, where you communicate with
- Brainscape! Most of the time, this window will display the
- prompt, "What do you want to do?", followed by a flashing cursor.
- You respond to this prompt by typing a one- or two-word command,
- as described below. If the program understands the command, it
- will act upon it, and might display a message to you in the
- Command window. If it does not understand, it will also display
- a message in the Command window. Any messages displayed here
- will remain until you enter your next command.
- Occasionally a message will be displayed that has no direct
- bearing on your last command, but instead is determined by things
- going on around and within you, over which you have little or no
- control. These messages will also stay on the screen until you
- enter your next command. On rare occasions, one of these latter
- messages might overwrite the comment made in response to a
- command. This is to be expected, as the events described are
- usually intrusive, demanding your immediate attention. In most
- cases, simply repeating your previous command will cause the
- overwritten comment to be rewritten.
- At times, you will have to answer questions, either to
- clarify the meaning of your command, or to progress in the game
- (see below). When this occurs, the questions will appear in the
- Command window, and your response will be typed there as well.
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- Brainscape - 5
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- Communicating with Brainscape! ______________________________
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- In response to "What do you want to do?", you are free to
- type any one- or two-word command that you like. Brainscape! has
- a limited vocabulary, but will understand most commands that have
- some relevance to the game, or that might seem to make sense
- under the circumstances. Don't be afraid to try something; at
- worst, Brainscape! will let you know that it does not understand.
- Always press the Enter or Carriage Return key after
- completing your command. If you make a mistake while typing the
- command, the Back Arrow key ( <-- ) will allow you to correct the
- mistake. Correct spelling is important; Brainscape! cannot
- properly interpret misspelled words and typographical errors.
- Some of the commands that you might employ are described below.
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- Movement ________
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- To explore the brain you must tell Brainscape! that you wish
- to move. The direction of movement must be specified in standard
- anatomical terms. "Rostral" indicates toward the front of the
- head, "caudal" toward the rear of the head, or tail. "Dorsal"
- means toward the top of the head, "ventral" toward the bottom of
- the head. "Lateral" means toward the side of the head, and
- "medial" means toward the midline. The movement command takes
- the form "Go rostrally", "Walk dorsally", or "Run medially", or
- simply "v" as a shorthand way of indicating "Go ventrally". In
- almost all cases the directions in which movement is possible are
- indicated in the description of your current location. If you
- should try to move in a direction in which movement is impossible
- you will be informed of your error.
- In all but a few special circumstances you can retrace your
- steps without difficulty. That is, if you move from A to B, you
- can usually return from B to A, although not always by going back
- in the direction opposite to that which brought you to B. For
- example, if you move medially to go from A to B, you can usually
- return to A by moving laterally. In some cases you might have to
- move rostrally to return to A, having moved medially to arrive at
- B. This was a necessary concession to the twisting nature of
- connections within the brain, and eliminates the need for
- directions like dorsomedial or rostroventral. We have tried to
- be consistent, if not always apparently logical.
- Movement is not always under your control. There are some
- locations from which you might be moved when you do not intend to
- move. When you find your way out of the brain, your movement
- will once again be out of your control; you will be at the mercy
- of your venous system at this point.
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- Brainscape - 6
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- Treasures, Tools, and Trash ___________________________
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- Scattered throughout the brain are treasures that will
- increase your score, whenever they are in your possession. These
- include neurotransmitters and various types of cells. You will
- also come across various "tools" that will allow you to solve the
- problems that you encounter. A small number of useless items can
- also be found; these do not increase your score or help you with
- problems.
- The presence of an item will be indicated in the Object
- window, in the lower right corner of the screen. To pick up an
- object, type "Get dopamine", or "Get cell". The command
- "Inventory" (or "I") will reveal what you are carrying. To put
- down an object, type "Drop dopamine", or "Leave cell". If you
- want to get everything that appears at a given location, type
- "Get all"; to put down everything that you are carrying, type
- "Drop all".
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- Problems ________
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- Your exploration of the brain will be hindered by a number
- of difficulties that must be overcome.
- In certain locations you might be moved against your will.
- The reason for this should become clear. This movement can in
- fact be used to your advantage.
- Some areas of the brain cannot be entered if you are empty-
- handed.
- You cannot leave some areas without answering a question.
- You can get lost in one region of your cortex. Random
- wandering will allow you to escape.
- You might encounter two other inhabitants of the brain. One
- is harmless; the other will make your life difficult. There is a
- logical solution to the problem posed by the latter.
- You can carry only a limited number of objects at a time.
- You must find growth hormone in order to return to your
- original size.
- If you enter the blood supply unprotected, you will be
- attacked and eaten by white blood cells.
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- Brainscape - 7
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- Score _____
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- Your score is determined by a number of things. For each
- location of the brain that you discover and enter, you are
- awarded 10 points. There are a total of 50 locations to explore.
- Every neurotransmitter or cell that you carry with you adds
- 50 points to your score. Putting down the object deducts those
- 50 points, until the object is picked up again. There are 8 such
- treasures.
- Solving certain problems adds to your score. Carrying the
- growth hormone adds 50 points to your score. Swallowing it (at
- the appropriate time) adds an additional 50 points. Entering the
- venous supply protected from the immune system adds 50 points.
- Dealing effectively with the rambunctious resident of the brain
- adds 100 points to your score.
- The total score possible is 1150 points.
- When you leave the game, either on purpose or inadvertently,
- your score will be displayed. At any point you can type "Score"
- in response to the prompt "What do you want to do?" to find out
- your current score.
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- Saving or Restoring a Game __________________________
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- You can save the game in progress by typing "Save". After
- your response to the prompt indicates that this is in fact your
- intention, Brainscape! will save on disk an "image" of the game.
- This will overwrite and thus destroy any previously saved game on
- that disk.
- To resume a game that was previously saved to disk, type
- "Restore" or "Resume" in response to the prompt. This will
- replace the game in progress with the game last saved on the
- disk.
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- Leaving the Game ________________
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- You can leave the game in one of four ways.
- If you type "Quit", Brainscape! will tell you your score,
- and ask whether or not you are serious about quitting. If you
- indicate that you are, the game will end.
- At five different locations, you must answer a question in
- order to proceed. The question will be selected randomly from a
- pool of questions available at that site. If you answer
- incorrectly twice in a row, the game will end, and you will be
- urged to study a bit harder.
- You can make one fatal error in judgement that will result
- in a rapid end to the game. We hope that you don't find out what
- this error is.
- When you find your way out of the brain, the game will end.
- Descartes will meet you and let you know how well (or poorly) you
- did. This way of leaving the game is the only one that will
- allow you to achieve a perfect score.
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- Brainscape - 8
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- A Final Comment _______________
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- We have worked hard to make Brainscape! free of errors in
- spelling, typography, anatomy, and logic. To the best of our
- knowledge, there is nothing you can type that will cause the
- program to "bomb", that is, to stop running. However, you might
- find that the program does not understand a command that you
- type. This will occur from time to time because you have used a
- word that Brainscape! does not know. If you get the same
- response (or lack of response) after trying several synonyms, it
- probably means that what you are trying to do is not possible.
- This would indicate that what you are attempting, despite being
- highly creative, probably is of no value in the game.
- We wrote Brainscape! to educate, but also to entertain. We
- hope you find that your understanding of neuroanatomy improves as
- a result of your wanderings through the brain. We also hope that
- you are not too frustrated by the problems that must be overcome
- in the course of the game. If you have any comments, criticisms,
- praise, pleas for help, or suggestions for improvements, please
- send them to:
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- W. Jeffrey Wilson, Ph.D.
- Department of Psychological Sciences
- Indiana University - Purdue University at Fort Wayne
- 2101 Coliseum Boulevard East
- Fort Wayne, IN 46805.
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- References __________
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- For further information about the anatomy of the brain, and
- about the functions of brain structures, refer to the following
- texts.
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- Carlson. N. R. (1986). The physiology of behavior, third __________________________
- edition. Boston: Allyn and Bacon.
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- Carpenter, M. B. (1985). Core text of neuroanatomy, third _________________________
- edition. Baltimore: Williams & Wilkins.
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- Diamond, M. C., Scheibel, A. B., & Elson, L. M. (1985). The human _________
- brain coloring book. New York: Barnes & Noble. ___________________
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