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- on exitFrame
- global gPreviousMenu
- if rollOver(19) then
- puppetSprite(19, 1)
- set the castNum of sprite 19 to cast "b014.roll"
- updateStage()
- else
- set the castNum of sprite 19 to cast "b014"
- updateStage()
- end if
- if rollOver(20) then
- puppetSprite(20, 1)
- set the castNum of sprite 20 to cast "b038.roll"
- updateStage()
- else
- set the castNum of sprite 20 to cast "b038"
- updateStage()
- end if
- mainMenuRollovers()
- set gPreviousMenu to "frame" && QUOTE & "geography" & QUOTE
- go(the frame)
- end
-