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- Modules
- =======
-
- The instructions in this directory relate directly to the module Amnesia12.
- This module is designed for machine code programs where the coordinates are
- shifted left 12 places. This gives fine control over velocities and is
- recommended for high quality games.
-
- For games written in BASIC it is sometimes nice to be able to forget about
- shifting everything left 12 places before you use it. With this in mind the
- module named Amnesia0 has no shift. The screen coordinates range from (0,0)
- to (320,256). Although this makes things simpler remember that velocities
- will be much coarser.
-
- The file Amnesia2 is included for those of you who like a MODE 13 screen to
- have coordinates ranging from (0,0) to (1280,1024). Don't forget the (0,0)
- is at the TOP left, mind you.
-
- You may include whatever module you wish in any games that you write.
-
-