{fb1000000note is, and work back from there, so if you are writing a slow ballad you might set your event speed slow, and use a quaver as 1 event. From this you will get the following table:-
semibreve - 8 events
minim - 4 events
crotchet - 2 events
quaver - 1 event
On the other hand if you are writing music which requires a lot of quick notes you would probably use the demisemiquaver as your unit and achieve this table:
semibreve - 32 events
minim - 16 events
crotchet - 8 events
quaver - 4 events
semiquaver - 2 events
demisemiquaver - 1 event
Notes are entered via the computer keyboard as described in the section on the sample editor, or you can use a MIDI keyboard (provided you have an interface of course). The sample and effects are controlled from the Current Choices panel to the right of the event panel, using the mouse to change the settings - Select increases the number and adjust decreases.
To play back your patterns, make sure that the pattern you want to play is in the Pattern Editor window and press Ctrl+P. Ah, I can hear you say, I want to be able to play the patterns concurrently. Okay then. Open the Pattern list and the Sequence Editor windows. Bring up the Sequence Editor menu and select "Write mode" from the list. The pointer will now change into 2 musical notes and an arrow when it is over the Sequence editor window. Click on pattern 0 in the Pattern list and then click select over position 0 on the sequence editor window, choosing one of the 4 available channels. Repeat this process for pattern 1. The final act is to select Write Mode again from the Sequence editor window to switch it off.
The tune may now be played from the main control panel (found by clicking Select on Digital Symphony's icon bar icon).
I hope that this helps you to get started with this excellent software. I am quite willing to deal with specific problems though, and can be contacted through the following means:
The Score Machine
22, Nelson Street
Retford
Notts DN22 6LP
Cobra BBS (01777 701669). This is my bulletin board online 21:00 - 09:00. Its Fidonet address is 2:2503/214.0
The BBS shares the line with my voice number, so outside BBS hours you can vox me on (01777) 701669.
Michael Cowgill
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{fh2BB00AETaking the Risc?
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The 3DO has been on the scene for a few months now, the start of its existence was shaky as the games weren't 'great', although all that has been turned around. What I am doing writing about the 3DO then anyway? If you didn't know, it uses a ARM 60 RISC chip as its power-house. So what does this mean for Acorn? Well the people who invented the 3DO, The 3DO Company, don't manufacture the machine themselves, instead they sell the right to make the machine to separate companies. At the moment Panasonic has the grip on the market, but Goldstar and Sanyo also have their own versions of the multi-player available. This does mean that these BIG international companies will be buying ARM and therefore pumping money into development. Here is the rest of the spec for this ARM powered games machine:
Processor: 32bit ARM 60
Drive: Double speed CD
Colours: 24bit, 32,000 on screen at once
Clock speed: 12.5Mhz
Because the 3DO company sell the rights to produce the machine it means that not only do you have to produce the stand alone version, but you can also produce expansion cards. There already exists a 3DO card for the PC, which retails at £250 - £300. Taking a look at the spec above it won't seem that much of a pipe dream to produce a card for the RiscPC, so if anybody does produce one what can look forward to?
Some of the biggest names of the games world are produce titles for the 3DO such as Electronic Arts, who have produced versions of the already established games, FIFA International Soccer and Road Rash, as well some 3DO only titles. The arcade beating version of Street Fighter II is also available. Can this mean big business for Acorn? Only time will tell.