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- This is !Executor, the playback only version of !Keystroke. It has been
- supplied to demonstrate some of the abilities of !Keystroke.
-
- © Quantum Software 1992,1993,1994 Not to be sold, altered in any way.
-
-
- WHAT DOES IT DO?
- ----------------
- This application has the ability to produce from a directory of JPEG¹ or
- TIFF¹ files a multi-sprite file. In effect making a !Paint 'thumbnail' file!
- These thumbnail sprite files are very useful for displaying your bit-map
- images quickly and whilst not being as good as professional thumbnail
- applications, those programs cost money and because !Paint and this copy of
- !Executor comes free this is an definite advantage!
-
-
- WHAT IS REQUIRED?
- -----------------
- Risc OS 3.1 or higher.
- A copy of !ChangeFSI (ideally v0.95, but v0.90 will also work. See note²).
- Every Acorn Risc OS machine is supplied with a copy of !ChangeFSI.
-
- **(We suggest copying !Executor out of the Archive file before running!)**
- Load !Executor onto the Icon bar and make sure !ChangeFSI has been seen by the Filer.
-
- Display any Filer directory which should JUST contain JPEG¹ or TIFF¹ files.
- See note¹ below.
-
-
- WHAT WILL HAPPEN?
- -----------------
- When the process is started !Executor will make sure that !Paint and
- !ChangeFSI are loaded, if not then it will load them both. If !ChangeFSI can
- not be found you will have to locate a copy of it and display it in a Filer
- window and try again.
-
- !Executor will then make sure that the Filer display is set to 'Large icons'
- and move the directory of your choice to the left hand side of the screen
- and resize it. It will also open up a empty !Paint window and attempt to
- load (one at a time) the various files into !ChangeFSI by double clicking on
- them. It will then find out the current height & width of the loaded image
- and resize it to a small fixed width of 100 pixels, but keeping the same
- aspect ratio.
-
- !Executor will then transfer the image to !Paint and rename it back to it's
- original filename. !Executor will repeatingly do all this until every image
- within the directory is done. Then it will save this multi-sprite file
- within the directory as 'ZQuicklook'.
-
- A finished banner will pop up to let you know when it is finished.
-
-
- HOW TO START IT OFF?
- --------------------
- Position the mouse pointer over a Filer directory containing the images and
- press 'Alt Q' to start! We have supplied a sample directory on the
- demonstration disc for you.
-
- HOW TO ABORT THE PROCESS
- ------------------------
- The process may be aborted by holding the 'Escape' key down. Note: If the
- hourglass is on, then the process can not be aborted until the hourglass has
- gone (This is !ChangeFSI working).
-
-
- CAN I MAKE THE SPRITE IMAGES 16 OR 256 COLOURS?
- -----------------------------------------------
- Simply choose 'Alt Q' for creating 256 colour sprites or 'Alt W' for 16
- colour sprites. ('Alt E' will create 256 greyscale (monochrome) sprites and
- 'Alt R' will create 16 greyscale (monochrome) sprites if you are using v0.95
- of !ChangeFSI.)
-
-
-
- CAN I MAKE THE PROCESS WORK FASTER?
- -----------------------------------
- Mmm... The limitation is the speed at which !ChangeFSI will convert the
- images. Try putting on the 'FAST' option of !ChangeFSI, this will blank the
- screen, but it will speeds things up a little. Colour cards or Risc PC
- owners need not bother as you will get very little speed increase. Remember
- this utility did not cost you anything!
-
-
-
- note¹
- HOW DO I MAKE IT DO THE SAME FOR GIF OR BMP FILES?
- --------------------------------------------------
- Good question.
- In order for all this to work correctly, a double click on the image file
- must load into !ChangeFSI without it loading another copy of its self.
- !ChangeFSI v0.90 will only do this with TIFF files. v0.95 will only do JPEG
- or TIFF files.
-
- If you want to improve things, a little 'painless' editing work is necessary
- to make it do better. (Please do NOT use your master copy of !ChangeFSI in
- case you make a mistake, use a copy of !ChangeFSI)
-
- Open up the !ChangeFSI application and you will see a blue BASIC file called
- 'ChangeFSI'. Load this into !Edit and look for a line starting:
-
- (!ChangeFSI v0.90 line looks like this)
-
- WHEN &ff0
-
- or
-
- (!ChangeFSI v0.95 line looks like this)
-
- WHEN &ff0,&c85
-
- change this one line so it reads:
-
- WHEN &ff0,&C85,&695,&69C
-
- ff0 is a TIFF file, c85 is a JPEG file, 695 is a GIF file, 69C is a BMP file.
-
- Now resave this BASIC file.
-
-
- Load !ChangeFSI's !Run file into !Edit and you will see a line:
-
- Set File$Type_FF0 TIFF
-
- just under this line type in the following three lines:
-
- Set Alias$@RunType_C85 Run <Obey$Dir>.!Run %%*0
- Set Alias$@RunType_695 Run <Obey$Dir>.!Run %%*0
- Set Alias$@RunType_69C Run <Obey$Dir>.!Run %%*0
-
- If you have v0.95 of !ChangeFSI then the first line will already be there!
-
- Save the !Run file and that's it!!
-
- (All you have done is to make !ChangeFSI load in a JPEG, GIF or BMP file
- automatically when one of these files are double clicked upon!) Why Acorn
- did not do this themselves is a complete mystery!
-
- If you want to do this for other image types, simply add their filetype to
- the above lines when you edit the 'ChangeFSI' and '!Run' files! (You can
- not do this with sprites files I'm afraid as Sprite files will always load
- into !Paint).
-
-
-
- Additional notes:
-
- note²
- v0.90 is a lot slower than v0.95 and will not keep the correct aspect ratio
- as it lacks this ability. v0.95 does keep the aspect ratio correct. (v0.95
- works perfectly well on Risc OS 3.10+ assuming you have the latest Colours
- module v0.52 or better).
-
-
-
-
-
- KEYSTROKE V3 USERS
- ------------------
-
- Lucky v3 owners of !Keystroke will be interested to know that the first two actions of Alt Q are:
-
- 1)
- *Command
- Set viewsize 100
- You may wish to make this number bigger so that the resultant sprites are
- larger, this means that the finished 'ZQuicklook' image file will be bigger,
- but more detail will be present when you view an individual sprite. Making
- it smaller will not help much as a value of 90-100 makes for a maximum
- display size when viewing them all at once.
-
- 2)
- *Command
- Set finalname ZQuicklook
- If you do not like the choosen saved name you may change it here.
-
- If you want to change the START keys, feel free! A quick 'Cut Group'
- followed by the usual methods to select another key and pasting should be
- OK.
-
- Do NOT press 'Alt Shift Keypad -', 'Alt Shift Keypad Enter' or 'Alt Shift
- Keypad +' as these perform the hard work!
-
- © Quantum Software 1992, 1993, 1994
-
- QUANTUM SOFTWARE
- 35 PINEWOOD PARK
- LIVINGSTON
- EH54 8NN
- SCOTLAND
- PHONE (44) 01506 411162
-
-
-