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- Newsgroups: sci.military
- Path: sparky!uunet!gatech!hubcap!ncrcae!ncrhub2!ciss!law7!military
- From: Gary Coffman <gary%ke4zv.uucp@mathcs.emory.edu>
- Subject: Re: Anti-aircraft
- Message-ID: <C17vLK.EK9@law7.DaytonOH.NCR.COM>
- Sender: military@law7.DaytonOH.NCR.COM (Sci.Military Login)
- Organization: Destructive Testing Systems
- References: <C124wI.7op@law7.DaytonOH.NCR.COM> <C143J8.2wt@law7.DaytonOH.NCR.COM>
- Date: Thu, 21 Jan 1993 18:34:32 GMT
- Approved: military@law7.daytonoh.ncr.com
- Lines: 62
-
-
- From Gary Coffman <gary%ke4zv.uucp@mathcs.emory.edu>
-
- In article <C143J8.2wt@law7.DaytonOH.NCR.COM> creps@silver.ucs.indiana.edu (Stephen A. Creps) writes:
- >In article <C124wI.7op@law7.DaytonOH.NCR.COM> "John M. Wu" <johnwu@netcom.com> writes:
- >>1) When anti-aircraft shells go up, they have to eventually come
- >>back down. With a gun shooting 90 deg., the bullet will go up to
- >>around 9000 ft. and then start coming down up to terminal
- >>velocity (300 fps?). At terminal velocity, the bullet can still kill a
- >>person. Do anti-aircraft weapons like those in Iraq cause large
- >>ground damage and numerous casualties due to what eventually
- >>happens to fired shells (eg. the Baghdad hotel damage)? Seems
- >>like a terribly inefficient way to defend a city from damage.
- >>Wouldn't not firing anything cause less damage to Baghdad?
-
- Most AAA is of the explosive shell variety, so terminal velocity
- is a rather unimportant part of the damage caused by falling
- shells. The shells that are fuzed for air burst only rain down
- shrapnel, which is subject to terminal velocity calculations,
- but is not a major source of damage to property. But contact
- fuzed shells can cause major damage when they strike the ground
- at *any* velocity.
-
- > However, while terminal velocity affects the Y-vector (vertical) of
- >an object's velocity, it should not affect its X-vector (horizontal).
- >Simple physics tells us (if I'm not screwing this up), that the higher
- >the angle at which the projectile is fired, the larger its Y-vector,
- >and the lower angle it is fired, the higher its X-vector.
- >
- > Therefore, is it valid to assume that this kind of damage is not
- >caused so much by the projectile _coming down_, but by it _continuing
- >in the same horizontal direction_, where terminal velocity does not
- >come into play?
-
- Sorry, you're screwing it up after a fashion. Let's look at three
- cases and use the 30-06 data of Hatcher.
-
- 1) The bullet is fired straight up. It will reach an altitude of
- about 9,000 feet and fall back at a terminal velocity of about
- 300 fps. Flight time is 30-40 seconds.
-
- 2) The bullet is fired horizonally. It has a flight time of about
- 0.625 seconds and reaches a distance of about 500 yards. Remaining
- velocity is about 1800 fps. Note the bullet falls the height from
- the shoulder to ground level in 0.625 seconds. It's stopped by
- impact with the ground.
-
- 3) The bullet is fired at an angle of 45 degrees above the horizon.
- Flight time is 30-40 seconds, range is about 8 miles. Impact
- velocity is nearly nil, <<200 fps. Essentially all the forward
- speed is lost to air resistance during the flight and insufficient
- altitude is gained to achieve terminal velocity during the
- descent.
-
- Gary
- --
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