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- Path: sparky!uunet!gatech!news.ans.net!cmcl2!sales!dchacko
- From: dchacko@sales.GBA.NYU.EDU (Daniel Chacko)
- Newsgroups: rec.humor
- Subject: Re: Murphy's laws of war
- Message-ID: <35658@sales.GBA.NYU.EDU>
- Date: 21 Jan 93 21:25:48 GMT
- References: <C14GxA.FrL@dcs.ed.ac.uk>
- Organization: NYU Stern School of Business
- Lines: 199
-
- In article <C14GxA.FrL@dcs.ed.ac.uk> gk@dcs.ed.ac.uk (Gavin Kerr) writes:
- >A while back someone posted a list of murphys laws of war.
- >
- >If anyone still has this (Or any other lists of murphys laws!) could they
- >Email me them please???
-
- MURHPY'S LAWS OF COMBAT
-
- 1. If the enemy is in range, so are you.
-
- 2. Incoming fire has the right of way.
-
- 3. Don't look conspicuous, it draws fire.
- ( For this reason aircraft carriers have been called "Bomb
- Magnets")
-
- 4. There is always a way.
-
- 5. The easy way is always mined.
-
- 6. Try to look unimportant, they may be low on ammo.
- ( Triva devotees will recall the sudden disappearence of rank and
- distinctive caps on the uniforms worn by Soviet officers in
- Afghanistan)
-
- 7. Professionals are predictable, it's the amateurs that are dangerous.
-
- 8. The enemy invariably attacks on two occasions:
- a. when you're ready for them.
- b. when you're not ready for them.
-
- 9. Teamwork is essential, it gives them someone else to shoot at.
-
- 10. If you can't remember, then the claymore is pointed at you.
-
- 11. The enemy diversion you have been ignoring will be the main attack.
-
- 12. A "sucking chest wound" is nature's way of telling you to slow down.
-
- 13. If your attack is going well, you have walked into an ambush.
-
- 14. Never draw fire, it irritates everyone around you.
-
- 15. Anything you do can get you shot, including nothing.
-
- 16. Make it tough enough for the enemy to get in and you won't be able to
- get out.
- ( This seems to be the guiding design principle behind the
- Soviet's BMP and our Bradley infantry vehicle, both of which nicely
- package the troops in armored boxes for group distruction)
-
- 17. Never share a foxhole with anyone braver than yourself.
-
- 18. If you're short of everything but the enemy, you're in a combat zone.
-
- 19. When you have secured an area, don't forget to tell the enemy.
-
- 20. Never forget that your weapon is made by the lowest bidder.
-
- 21. Friendly fire isn't.
-
- 22. If the sergeant can see you, so can the enemy.
-
- 23. Never stand when you can sit, never sit when you can lie down, never
- stay awake when you can sleep.
-
- 24. The most dangerous thing in the world is a second lieutenant with a
- map and a compass.
-
- 25. There is no such thing as an atheist in a foxhole.
-
- 26. A grenade with a seven second fuse will always burn down in four
- seconds.
-
- 27. Remember, a retreating enemy is probably just falling back and
- regrouping.
-
- 28. If at first you don't succeed call in an air-strike.
-
- 29. Exceptions prove the rule, and destroy the battle plan.
-
- 30. Everything always works in your HQ, everything always fails in the
- colonel's HQ.
-
- 31. The enemy never watches until you make a mistake.
-
- 32. One enemy soldier is never enough, but two is entirely too many.
-
- 33. A clean (and dry) set of BDU's is a magnet for mud and rain.
-
- 34. Whenever you have plenty of ammo, you never miss. Whenever you are low
- on ammo, you can't hit the broad side of a barn.
-
- 35. The more a weapon costs, the farther you will have to send it away to
- be repaired.
-
- 36. Field experience is something you don't get until just after you need
- it.
-
- 37. Interchangeable parts aren't.
-
- 38. No matter which way you have to march, its always uphill.
-
- 39. If enough data is collected, a board of inquiry can prove ANYTHING.
-
- 40. For every action, there is an equal and opposite criticism. (in boot
- camp)
-
- 41. The one item you need is always in short supply.
-
- 42. The worse the weather, the more you are required to be out in it.
-
- 43. The complexity of a weapon is inversely proportional to the IQ of the
- weapon's operator.
-
- 44. Airstrikes always overshoot the target, artillery always falls short.
-
- 45. When reviewing the radio frequencies that you just wrote down, the
- most important ones are always illegible.
-
- 46. Those who hesitate under fire usually do not end up KIA or WIA.
-
- 47. The tough part about being an officer is that the troops don't know
- what they want, but they know for certain what they DON'T want.
-
- 48. To steal information from a person is called plagarism. To steal
- information from the enemy is called gathering intelligence.
-
- 49. The weapon that usually jams when you need it the most is the M60.
-
- 50. The perfect officer for the job will transfer in the day after that
- billet is filled by someone else.
-
- 51. When you have sufficient supplies & ammo, the emeny takes 2 weeks to
- attack. When you are low on supplies & ammo the enemy decides to
- attack that night.
-
- 52. The newest and least experienced soldier will usually win the Medal Of
- Honor.
-
- 53. A Purple Heart just goes to prove that were you smart enough to think
- of a plan, stupid enough to try it, and luck enough to survive.
-
- 54. Murphy was a grunt.
-
- 55. You aren't Superman. (Freshly graduated recruits from Marine boot
- camp, and all fighter piolets, especiall, take note)
-
- 56. Suppressive fires - won't.
-
- 57. If it's stupid but it works, it isn't stupid
-
- 58. When in doubt empty the magizine
-
- 59. No plan survives the first contact, intact
-
- 60. If you are forward of your position, the artillery will fall short
-
- 61. The important things are always simple
-
- 62. The simple things are always hard
-
- 63. No-combat ready group has passed inspection.
- Note: No marine unit has ever failed a combat readiness
- inspection, which suggests peacetime inspections are readiness as
- mess hall food is cuisine)
-
- 64. Beer Math -> 2 beers time 37 men equals 49 cases
-
- 65. Body count math -> 3 guerrillas plus 1 probale plus 2 pigs equals 37
- enemies killed in action
-
- 66. Things that must be together to work, usually can't be shipped
- together
-
- 67. Radios will fail as soon as you need fire support despertly.
- (Corollary: Radar tends to fail at night and in bad weather, and
- especially during both)
-
- 68. Tracers work both ways
-
- 69. The only thing more accurate than incoming enemy fire is incoming
- friendly fire
-
- 70. If you take more than your share of objectives, you will have more
- than your fair share to take
-
- 71. When both sides are convinced they are about to lose, they're both
- right
-
- 72. All or any of the above combined
-
-
-
- - I dont remember who originally posted them, but just to preserve intellectual
- rights, I didnt write this up
-
-
- Dan
-