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- Newsgroups: rec.games.video
- Message-ID: <kfNLiCC00WBOI3bj8w@andrew.cmu.edu>
- Date: Tue, 26 Jan 1993 12:57:34 -0500
- From: Kenichiro Tanaka <kt12+@andrew.cmu.edu>
- Subject: Re: SG vs. Snes
- In-Reply-To: <1993Jan26.051220.32305@uvmark.uucp>
- References: <H2yuXB3w165w@tatertot.com> <1993Jan24.184253.1@csbina.csubak.edu> <30474@optima.cs.arizona.edu>
- <1993Jan26.051220.32305@uvmark.uucp>
- Lines: 15
-
- On 26-Jan-93 in Re: SG vs. Snes
- user Filaman@uvmark.uucp writes:
-
- >>[...]
- >There is intentional slow down in Street Fighter II, however, there is
- >slowdown in the SNES version that doesn't exist in the arcade game and it
- >is NOT intentional.
-
- Could you describe an instance of this slowdown? I've _never_ seen
- slowdown on the SNES SFII except for the "slow motion" (not technically
- slowdown) at the end of rounds and when a character is hit by a
- projectile attack.
-
-
- Ken
-