home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: rec.games.video
- Path: sparky!uunet!gatech!destroyer!cs.ubc.ca!newsserver.sfu.ca!sfu.ca!rauser
- From: rauser@fraser.sfu.ca (Richard John Rauser)
- Subject: Re: SNES Zelda: STUCK!
- Message-ID: <rauser.728014763@sfu.ca>
- Sender: news@sfu.ca
- Organization: Simon Fraser University, Burnaby, B.C., Canada
- References: <C1FHzz.581@cs.mcgill.ca>
- Date: Tue, 26 Jan 1993 02:19:23 GMT
- Lines: 31
-
-
-
- Okay, be warned, spoilers follow....
-
-
-
-
-
-
-
-
-
-
-
-
-
- Still reading? Okay, here goes:
-
- In the Desert Palace, after defeating the red cyclops, light all the
- torches in the room (they sort of resemble sinks). This will cause the
- wall to expand, allowing you into the last room, with three lousy, dickwad
- sandworms to kill. Be warned: the dirt they kick up when they leave the
- ground will hurt you!
-
-
- --
- Richard J. Rauser "You have no idea what you're doing."
- rauser@sfu.ca "Oh, don't worry about that. We're professional
- WNI outlaws - we do this for a living."
- -----------------
- "Remember, no matter where you go, there you are." -Dr.Banzai
-