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- Newsgroups: rec.games.video
- Path: sparky!uunet!mcsun!fuug!prime!mits!jarnis
- From: jarnis@mits.mdata.fi (Jarno Kokko)
- Subject: Re: SMK: Why Does It Need the SFX Chip??
- Organization: Microdata Oy, Helsinki, Finland
- Date: Thu, 21 Jan 1993 06:33:49 GMT
- Message-ID: <1993Jan21.063349.26356@prime.mdata.fi>
- References: <r+g3ysm@rpi.edu> <1993Jan20.195132.17463@prime.mdata.fi> <1993Jan20.175813.1@csbina.csubak.edu>
- Sender: usenet@prime.mdata.fi (Usenet poster)
- Nntp-Posting-Host: mits.mdata.fi
- Lines: 27
-
- In article <1993Jan20.175813.1@csbina.csubak.edu> camp5@csbina.csubak.edu writes:
- >In article <1993Jan20.195132.17463@prime.mdata.fi>, jarnis@mits.mdata.fi (Jarno Kokko) writes:
- >> In article <r+g3ysm@rpi.edu> petitc@vccnw03.its.rpi.edu (Christopher Jon Petit) writes:
- >>> Well, if F-Zero was made long before the SFX chip, and supposedly SMK does
- >>>have it, what does it use the chip for?
- >>>
- >>>
- >>
- >> Super Mario Kart DOES NOT HAVE SuperFX chip. It has similar DSP as in
- >> pilotwings, and I suppose it's due to the fact it's split screen, and
- >> as SNES has only ONE DSP built-in (to do the rotate-scale-stuff), they
- >> had to add one more. Pilotwings required additional DSP due to
- >> the abnormal stuff (FZero has pretty fixed view, Pilotwings has
- >> lot more freedom of movement)
- >>
- >> First SuperFX chip game will be StarFox or something like that. Will
- >> be released in Japan on 31.Jan ... and I think it will sell like hot
- >> cakes. (Supposedly Jez San was coding it - guy who did StarGlider I and II
- >> on ST/Amiga)
- >>
- >> - Jarnis
- >
- >If you need a DSP to do two simultaneous rotates, wouldn't that mean that
- >Contra III needs a DSP? (The 2-player split-screen?)
-
- It's only 2D rotation.. SMK has 3D rotation of the plane..
-
-