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- From: cat@wixer.cactus.org (Dr. Cat)
- Subject: Re: Game Publishing Questionaire
- Message-ID: <1993Jan28.035527.10984@wixer.cactus.org>
- Organization: Real/Time Communications
- X-Newsreader: Tin 1.1 PL5
- References: <Jan26.044919.11479@yuma.ACNS.ColoState.EDU>
- Date: Thu, 28 Jan 1993 03:55:27 GMT
- Lines: 18
-
- Self publishing is not for the inexperienced. Running any kind of a
- business is tricky, running a publishing business without having the
- background is very unlikely to work out. If you deal with Epic Megagames or
- Apogee, they pay a 40% royalty. Is a mere doubling of your profit on the
- project worth incurring a large risk that you won't make any money at all,
- that you might actually lose money? I would say you should also approach the
- conventional publishers, such as Microprose, Electronic Arts, Origin, Sierra,
- etc. If you have a finished (or nearly finished) product, you're in an
- excellent negotiating position, and there's no reason not to talk to as many
- publishers as possible and get the best offer you can. You should definitely
- make sure you get a royalty, and get a non-refundable advance against it also.
- When you have an offer you want to take, you should talk to some authors who
- have had their work published before you accept it, to see whether it is a
- fair offer. Regarding how much money you might make, it's really hard to
- say without any description of your game other than the fact that it is an
- RPG. In addition, how much you can make depends a lot on which publisher
- you end up with. Good luck!
- Dr. Cat
-