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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
- From: vputz@nyx.cs.du.edu (Victor Putz)
- Subject: Re: questionnaire: I'm stumped!
- Message-ID: <1993Jan29.020245.16703@mnemosyne.cs.du.edu>
- Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
- Organization: University of Denver, Dept. of Math & Comp. Sci.
- References: <C1KL5n.MGr@cs.dal.ca>
- Date: Fri, 29 Jan 93 02:02:45 GMT
- Lines: 59
-
- lazarus@ug.cs.dal.ca (Chuck Turner) writes:
-
- >Hi people.
-
- >I've had nine responses to my questionnaire so far (thanks). Something
- s
- >puzzling me, however. Of those nine responses, seven people have Window
- 3.1
- >on their system, yet of those seven, six people have said they would pre
- er
- >a game that didn't use Windows. I'm curious about this, as Windows seem
-
- >to me to be an extremely powerful application that is perfectly suited t
-
- >our project. My partner and I were going to use *a* windowing system an
- way,
- >it was just a matter of deciding if we would use one of the shareware
- >packages, or shell out the money for Borland C++ 3.1.
-
- >If you folks could post or mail reasons against using Windows for a game
- >environment, please let me know. As I said, we're most amazed by this
- >trend.
-
- >Thanks for your help.
-
- > - Chuck
-
- >PS: Our other option, besides Windows 3.1 is TCXL55 by Inovative Data
- > Concepts.
-
- > _______________________________________
- >| | '..err..of course I suck blood
- '
- >| "--whether you are quiet and ALIVE or | 'I don't believe you.'
- >| quiet and DEAD makes no difference to | 'I've got a straw right here P
- L!
- >| Cerebus." | You want a demonstration?!'
- >| - Cerebus the Aardvark | - The Tick
- >|_______________________________________| Chuck Turner -> lazarus@ug.cs.
- al.ca
- AAAH!@
-
- The answer to this is actually simple. I'm not sure who originated the
- quote, but it's one of my favorites: "Roaches crawl under doors; programs
- crawl under Windows."
-
- It is technically possible to write a fine game under windows-- if screen
- refresh isn't a big deal, and if the graphics are static and very slow.
- Witness "Castle of the Winds"-- primitive, but a fine effort nonetheless.
- Lookit-- I'm running a '486 with an s3 card and I find windows
- mind-bogglingly slow. BC++3.1 won't help much; their text windowing
- system is text-only, and the graphics version (objectWindows) is simply a
- Windows 3.1 shell-- you'd be running Windows anyway.
-
- ...although BC++3.1 would let you run the new Windowing version of
- yakIcons (plug plug)(sorry about that).
-
- -->Vputz
-
-