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- From: meissner@park.bu.edu (Karl Meissner)
- Newsgroups: rec.games.programmer
- Subject: Design PhilosophyHi,
- Message-ID: <108384@bu.edu>
- Date: 27 Jan 93 01:39:55 GMT
- Sender: news@bu.edu
- Reply-To: meissner@park.bu.edu (Karl Meissner)
- Followup-To: rec.games.design
- Organization: Boston University
- Lines: 14
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-
- I am working on a system which allows players to act as teams.
- One of the biggest problems I have run into is a philosophical one...
-
- 1) What is the best way to present information that is happening at lot
- of different locations at once? (one problem is that too much information is
- distracting)
-
- 2) How do I design in the ability of allowing (possibly physically separate)
- players to act as a team? (The more teamwork the better...)
-
- Any 1) experience 2) literature 3) example systems would be greatly welcome.
-
- Karl Meissner
-