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- Path: sparky!uunet!mcsun!sunic!chalmers.se!news.chalmers.se!pc9_b109.et.hj.se!d91-sjd
- From: d91-sjd@tekn.hj.se (DANIEL SJBERG)
- Newsgroups: rec.games.programmer
- Subject: Re: VGA Palette flicker
- Message-ID: <d91-sjd.15.727960173@tekn.hj.se>
- Date: 25 Jan 93 11:09:33 GMT
- Sender: news@news.chalmers.se
- Organization: H|gskolan i J|nk|ping
- Lines: 23
- Nntp-Posting-Host: pc9_b109.et.hj.se
-
- > I've got some code for cycling the VGA palette, but I have problems with
- > flicker. The main problem is that I can't disable interrupts during the
- > "rep outsb" (did I mention I was using the 286 instructions?) because I've
- > flickerover the top quarter or so of the screen.
-
- > Does anyone know a cure for this?
-
- Which IRQ does the player use.
-
- When you know which IRQ you just: Mov al,11111111b ; Set the IRQ number
- for the player to
- zero in al and the
- rest to 1 while you
- you're setting the
- palette
- Out 21,al
- rep outsb
- xor al,al ; Turn on all IRQ's
- out 21h,al
-
- /Daniel, Member of The Yellow Ones
-
- E-Mail: D91-SJD@TEKN.HJ.SE
-