To add yet another question about Wolf3d games: Has anyone got a good algoritm for eliminating walls that you couldn't see(wall behind other walls). I have tried having it check the tiles in a line between you and the tile in question and haven't had very much success. It may be because I had some errors in my algorith, but I wanted to see if anyone else had a better idea. Also about those pesky wall sections that you can only see part of, is it easiest just to print ther closer one last or is ther