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- Organization: Senior, Chemical Engineering, Carnegie Mellon, Pittsburgh, PA
- Path: sparky!uunet!charon.amdahl.com!amdahl!rtech!pacbell.com!sgiblab!spool.mu.edu!uwm.edu!linac!pacific.mps.ohio-state.edu!cis.ohio-state.edu!news.sei.cmu.edu!fs7.ece.cmu.edu!crabapple.srv.cs.cmu.edu!andrew.cmu.edu!kb32+
- Newsgroups: rec.games.netrek
- Message-ID: <MfNiqnK00VpBM3tXRY@andrew.cmu.edu>
- Date: Wed, 27 Jan 1993 15:16:51 -0500
- From: Kevin Michael Bernatz <kb32+@andrew.cmu.edu>
- Subject: Re: Halftime
- In-Reply-To: <1k2hr5$gnh@agate.berkeley.edu>
- References: <106550@netnews.upenn.edu> <1k2bp6$foo@agate.berkeley.edu> <1993Jan26.035635.27082@pasteur.Berkeley.EDU>
- <1k2hr5$gnh@agate.berkeley.edu>
- Lines: 18
-
- Excerpts from netnews.rec.games.netrek: 26-Jan-93 Re: Halftime Tom
- Holub@soda.berkeley. (1432)
-
- > In any case, if halftime affects the game as much as its detractors claim,
- > it falls firmly in the first category, and shouldn't be configurable
- > (under our previous decision). Perhaps that will change, but I doubt it.
- > -Tom
-
- 1) A Poof halftime affects games big time and shouldn't be used IMO.
- 2) A Pause halftime affects games because it annoys people who don't want it.
- 3) No halftime affects games because captains unable to comminicate and
- play can't change strategies and some people need to change their
- undergarments.
-
- Of the 3, I think the least "grey area" is occured in #3. Again (as in
- all of my posts) this is IMNSFHO.
-
- -KB
-