home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!ulowell!m2c!bu.edu!space.bu.edu!meissner
- From: meissner@space.bu.edu (Karl Meissner)
- Newsgroups: rec.games.netrek
- Subject: Design Philosophy
- Message-ID: <108379@bu.edu>
- Date: 27 Jan 93 01:26:00 GMT
- Sender: news@bu.edu
- Reply-To: meissner@space.bu.edu (Karl Meissner)
- Organization: Boston University
- Lines: 16
-
-
- Hi,
-
- I am working on a system which allows players to act as teams.
- One of the biggest problems I have run into is a philosophical one...
-
- 1) What is the best way to present information that is happening at lot
- of different locations at once? (one problem is that too much information is
- distracting)
-
- 2) How do I design in the ability of allowing (possibly physically separate)
- players to act as a team? (The more teamwork the better...)
-
- Any 1) experience 2) literature 3) example systems would be greatly welcome.
-
- Karl Meissner
-