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- Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
- Path: sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!cis.ohio-state.edu!news.sei.cmu.edu!bb3.andrew.cmu.edu!crabapple.srv.cs.cmu.edu!andrew.cmu.edu!jb8n+
- Newsgroups: rec.games.netrek
- Message-ID: <MfMT4Xq00YUo18sc1V@andrew.cmu.edu>
- Date: Sat, 23 Jan 1993 20:30:11 -0500
- From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
- Subject: Re: glossary
- In-Reply-To: <YfLoD7200VpQ8AknEH@andrew.cmu.edu>
- References: <1993Jan19.164705.9605@eng.ufl.edu>
- <srt.727488414@aerospace.aero.org>
- <YfLoD7200VpQ8AknEH@andrew.cmu.edu>
- Lines: 19
-
-
- Sean Christopher Simmons <ss72+@andrew.cmu.edu> writes:
- > Excerpts from netnews.rec.games.netrek: 20-Jan-93 Re: glossary Scott
- > Turner@aero.org (940)
- >
- > > > > If there's a step beyond, I haven't reached it yet :-).
- > >
- > When your opponents try to cripple you instead of killing you because
- > it's so much more efficeint.
- I was playing on doorstop and realized I was going to die so I tried
- to leave the enemy at warp 1 and acidentally killed him. I sent him a
- message expressing my annoyance at having failed to cripple him and he
- replied "But crippling doesn't give you any DI."
-
- Sigh...
-
- joe
- Lamb, Leg Of
-
-