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  1. Organization: Junior, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
  2. Path: sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!cis.ohio-state.edu!news.sei.cmu.edu!bb3.andrew.cmu.edu!crabapple.srv.cs.cmu.edu!andrew.cmu.edu!jb8n+
  3. Newsgroups: rec.games.netrek
  4. Message-ID: <MfMT4Xq00YUo18sc1V@andrew.cmu.edu>
  5. Date: Sat, 23 Jan 1993 20:30:11 -0500 
  6. From: "Joseph E. Beck" <jb8n+@andrew.cmu.edu>
  7. Subject: Re: glossary
  8. In-Reply-To: <YfLoD7200VpQ8AknEH@andrew.cmu.edu>
  9. References: <1993Jan19.164705.9605@eng.ufl.edu>
  10.     <srt.727488414@aerospace.aero.org>
  11.     <YfLoD7200VpQ8AknEH@andrew.cmu.edu>
  12. Lines: 19
  13.  
  14.  
  15. Sean Christopher Simmons <ss72+@andrew.cmu.edu> writes:
  16. > Excerpts from netnews.rec.games.netrek: 20-Jan-93 Re: glossary Scott
  17. > Turner@aero.org (940)
  18. > > > > If there's a step beyond, I haven't reached it yet :-).
  19. > > 
  20. >         When your opponents try to cripple you instead of killing you because
  21. > it's so much more efficeint.
  22. I was playing on doorstop and realized I was going to die so I tried
  23. to leave the enemy at warp 1 and acidentally killed him.  I sent him a
  24. message expressing my annoyance at having failed to cripple him and he
  25. replied "But crippling doesn't give you any DI."
  26.  
  27. Sigh...
  28.  
  29.     joe
  30.     Lamb, Leg Of
  31.  
  32.