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- Path: sparky!uunet!spool.mu.edu!agate!soda.berkeley.edu!tom
- From: tom@soda.berkeley.edu (Tom Holub)
- Newsgroups: rec.games.netrek
- Subject: Re: MIRAMAR Clue Game Results
- Date: 24 Jan 1993 00:58:56 GMT
- Organization: U.C. Berkeley, CS Undergraduate Association
- Lines: 22
- Distribution: usa
- Message-ID: <1jspkg$igu@agate.berkeley.edu>
- References: <1jqs7dINNm16@cae.cad.gatech.edu>
- NNTP-Posting-Host: soda.berkeley.edu
-
- In article <1jqs7dINNm16@cae.cad.gatech.edu> noah@cad.gatech.edu (Noah White) writes:
- )
- ) One player, turkey <local1@MORIARTY.THEORY.CS.CMU.EDU>, had some gripes
- )about either the server or the players or something. Seeing as this was my
- )first time running an `organized' game I am open for suggestions esp. from
- )more experienced server gods who have run these types of games.
-
- Well, the big thing is to use the INL server. It makes team selection
- and the game start much easier, you don't have to worry about resetting
- the galaxy or setting the planets to 30 armies, or making people Commanders
- so they can base. It's really hard to play an organized game on a normal
- server.
-
- Also, don't worry too much about people being ghostbusted or whatever.
- It's a clue game but it's just for fun; stopping the action every time
- there's some kind of problem just isn't worth it.
-
- Unfortunately, the level of play wasn't that high; I had about 14.5 DI
- when I got ghostbusted after a little more than an hour. Losing
- turkey (Red Shirt) hurt, of course; he got frustrated with the
- ragged start.
- -Mojo
-