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- Organization: Sophomore, Math/Computer Science, Carnegie Mellon, Pittsburgh, PA
- Path: sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!cis.ohio-state.edu!news.sei.cmu.edu!bb3.andrew.cmu.edu!crabapple.srv.cs.cmu.edu!andrew.cmu.edu!gc2n+
- Newsgroups: rec.games.netrek
- Message-ID: <AfLmRjW00awJED1pJm@andrew.cmu.edu>
- Date: Thu, 21 Jan 1993 17:45:03 -0500
- From: Greg K Chung <gc2n+@andrew.cmu.edu>
- Subject: Re: Indying AGRIs
- In-Reply-To: <0fLMNpe00VpH0WtlEx@andrew.cmu.edu>
- References: <0fLMNpe00VpH0WtlEx@andrew.cmu.edu>
- Lines: 36
-
- "Joseph E. Beck" <jb8n+@andrew.cmu.edu> writes:
- > Ok, I'll attempt to create an alternate thread for those tired of the
- > DD vs SC thing.
- >
- > There have been a number of disagreements of neutralizing (making
- > independent) an enemies AGRI. The side for doing this says that
- > dropping 4 armies will neutralize enemy army production for awhile and
- > is worth it. The side against this says that after you neutralize an
- > AGRI, the enemy can drop 1 army. Since AGRIs pop to 4 armies very
- > quickly, the enemies 1 army has negated your 4.
- >
- > The first time I got involved in this debate was during an INL game
- > (being on an @large team, this was a bad time to have the discussion).
- >
- > Under what conditions is it ok to neutralize an enemy AGRI? Sometimes
- > (front line planets, or when ahead by a lot), Always, or Never?
- >
- > Comments appreciated.
- >
- > joe
- > Purple haze
- > Lamb, Leg Of
-
-
- This depends on a lot of things:
-
- 1) Where is the planet; is it close enough, with resources, so that
- you can defend it?
-
- 2) Will you defend it?
-
- 3) Do you or the other team have enough armies to take it?
-
-
- Greg
-
-