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- Path: sparky!uunet!mcsun!fuug!news.funet.fi!news.cs.tut.fi!tut!anipa
- From: anipa@cs.tut.fi (Niilo Neuvo)
- Newsgroups: rec.games.mud.misc,rec.games.mud.lp
- Subject: Re: Client/server protocol for LP prompts
- Date: 26 Jan 93 14:51:51
- Organization: Tampere U of Technology, Finland
- Lines: 37
- Distribution: inet
- Message-ID: <ANIPA.93Jan26145151@kaarne.cs.tut.fi>
- References: <hawkeye.727906292@glia> <1k2vqjINNl49@uniwa.uwa.edu.au>
- NNTP-Posting-Host: kaarne.cs.tut.fi
- In-reply-to: guddt@uniwa.uwa.edu.au's message of 26 Jan 1993 17:21:23 +0800
-
- guddt@uniwa.uwa.edu.au (David Bennett) writes:
- > Why do you need to know whats a prompt? The way I handled it with
- > whelk was to keep a nice little buffer thingy which had the current
- > unterminated characters in it. These I assumed to be a prompt.
-
- Ever try mudding to a place that has so much netlag that your packets
- arrive in intresting bursts. Very often the packets are also split in
- the middle of a random description. This means that your system of
- guessing the prompt does not work.
-
- > It works for me :) However, why do it with a sleaze on the telnet
- > protocol?
-
- Because many people use telnet, so this works fine for them.
-
- > Why not define up a client/server protocol for muds that
- > includes all sorts of useful things that should have been done ages
- > ago :) Like typeing the packets and so on.
-
- Because many people use telnet and this would not work for them.
-
- Note: People that use telnet use it either a) they have no other
- choice b) they have no idea how to compile a program c) they don't
- care. So don't start explaining that they just need to get a copy of a
- client to play a mud.
-
- Bat now supports the telnet GA. Most clients (mud.el, pmf, TF) seem to
- have some minor cosmetic problems with the extra character that this
- creates.
-
- ++Anipa, frogs are stupid (int 1, on most muds)
-
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