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- Newsgroups: rec.games.mud.lp
- Path: sparky!uunet!pipex!warwick!coventry!esh144
- From: esh144@cck.coventry.ac.uk (Zaimeele)
- Subject: Re: RULES????? PLAYERS RIGHTS???????
- Message-ID: <C17FEC.Bz4@cck.coventry.ac.uk>
- Keywords: players, rules
- Sender: news@cck.coventry.ac.uk (news user)
- Nntp-Posting-Host: cc_sysk
- Organization: Coventry University
- References: <C0v5pp.F3w@usenet.ucs.indiana.edu> <michael.727050839@pv0225.vincent.iastate.edu> <1j8qssINNg3v@bigboote.WPI.EDU>
- Date: Thu, 21 Jan 1993 12:44:32 GMT
- Lines: 29
-
- Have people forgotten that one of the many things that make a mud
- successful is the realism element. In real fantasy players will
- kill players and wizards will kill lessers without thinking.
- Obviously this won't work in a game but it should.
- Perhaps there could be a compromise. Wizards shouldn't kill off
- players but in real fantasy wizards would (for a good reason) and
- players should be able to kill all players and death would be final.
- Its a shame that this would not work and that players need rights.
-
- IMHO i think that wiz's dont mess with players is enough and any
- further grivences should be sorted out by the admin as to what is "fair"
- If we get into writing rules we will be banning players who technically
- broke Player Killing Rule Section 23 Subscript 2 (1993 revision) who
- where acting in self defence. Why not log first attack from a command
- soul or something.
-
- Perhaps there could be a court room written in so players judge players;
- that would be fun having players doing Jury service. All the problems
- can be solved by coding the problems out. Its up to the particular
- mud to sort it out.
-
- Jon.
-
-
- --
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- % Jonathan Reynolds %*% esh144@uk.ac.cov.cck %*
- * (Zaimeele) *%* this_player->query_sobriety(); *%
- %**%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%
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