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- Newsgroups: rec.games.mud.diku
- Path: sparky!uunet!paladin.american.edu!gatech!mailer.cc.fsu.edu!loligo!kdelgado
- From: kdelgado@loligo.cc.fsu.edu (Kevin Delgado)
- Subject: Re: About Clients and Area Writting....
- Message-ID: <1993Jan25.014940.12686@mailer.cc.fsu.edu>
- Sender: news@mailer.cc.fsu.edu (Usenet News File Owner)
- Nntp-Posting-Host: loligo.cc.fsu.edu
- Organization: Florida State University Department of Know-it-alls
- References: <1jvf8fINNsh1@phakt.usc.edu>
- Date: Mon, 25 Jan 93 01:49:40 GMT
- Lines: 59
-
- In article <1jvf8fINNsh1@phakt.usc.edu> tjalliso@usc.edu (Tyler Joseph Allison) writes:
- >
- >
- > About what a client is....
- > Before anyone posts one of those HELLATIOUS <sp>
- >posts that take 20 min to read...I thought Id take a crack at a shorter
- >version.
- >
- > A client <from a TinTin point of you> is a program that allows a player to
- >shorten commands and text for or from the mud itself.
- > example:
- > instead of seeing this-->
- > You massacre the biggest ugliest basterd you have ever seen in your life!
- >
- > you can change it to say --->
- >
- > You massacre the big ugly.
- >
- >If you are having problem with laggs and TO MUCH text it helps a bunch.
- >Also you can make aliases that do this:
- > If you want to cast a fireball but it takes forever to type it out:
- > cast 'fireball' cityguard or something like that
- >TinTin can make it so you could just type--> fire guard and it does the same
- >thing. I use it myself to just shorten text that I have to type, therefor
- >making me play faster, therefor I take less damage. TinTin itself has a
- >whole bunch more stuff that I dont wana explain. map makers,tickcounters etc..
- >
- > NOW ABOUT Writting areas and such..
- >
- > There is a "Bible" to writting mud areas. I found it hard to understand at
- >first till someone explained it to me. Ask your local architect to explain
- >some of the stuff to ya. After you read the Bible of course.
- >I think I have a copy of it in my mail Box and could send it to ya...
- >BUT ANYONE ELSE NOW THE FTP SITE FOR IT??
- >OR ANY OTHER HELPFULL info??
- > Thanks...
-
- Ugh, I think there are some docs at ucbvax.berkeley.edu. They would be in the
- pub/games/dikumud/docs directory I believe. (I hope this is right)
-
-
- By the way, if you download TINTIN from there (it should be on that ftp
- site too), make sure you get TINTIN III. Granted, it's a pretty big file,
- but if you have the disk space it is a lot nicer than TINTIN II, and doesn't
- have all the nasty bugs the other version has too (core dumps, zombie
- processes, etc). You will need to be on a unix machine too, I believe. I
- am on a SunOS 4.1.1 machine here, and I have to use the numeric adresses
- for muds on TINTIN III, but it probly varies.
- >
- >
- >Blade
- >
- >****************************************************************************
- >** I wana play the mud but it crashed. Wish I had the reboot code **
- >** :< **
- >****************************************************************************
-
- Kevin
-
-