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- From: Steve.Lamb@f1369.n203.z1.sac.ca.us (Steve Lamb)
- Sender: postmaster@abcbcafe.sac.ca.us
- Path: sparky!uunet!tcsi.com!iat.holonet.net!news.cerf.net!usc!elroy.jpl.nasa.gov!decwrl!csus.edu!csusac!abcbcafe!postmaster
- Newsgroups: rec.games.mecha
- Subject: Locust revamp
- Message-ID: <728046008.AA00607@abcbcafe.sac.ca.us>
- Date: Mon, 25 Jan 1993 05:37:18 -0800
- Lines: 36
-
- Gillis,
-
- Saturday January 23 1993 22:35, Gillis the Humble wrote to All:
-
- GtH> BTW:(again) So you may have to allocate some of the free 10? wow,
- that's
- GtH> harsh!
-
- WHHHHHAT!? Who's rules have you been playing by? You've ALWAYS had to
- allocate ALL HEAT SINKS until that rule came into effect. The Merlin in the
- 1st ed. has 15 heat-sink allocated. An arror on FASA's part (like the MANY
- printing errors in 3rd ed.) since it was supposed to have 18. However, here's
- a nice set of text from that book... (Pg. 40, para. 2, last line)
-
- "The 'mech's 18 heat sinks are divided amung all 8 hit locations on its body"
-
- Now imagine trying to get a 100-ton mech with it's obvious fire-power....
- And trying to place the crits for all the weapons AND heat-sinks! My original
- Terminator had FULL armor, jump-jets, as many heat-sinks I could carry, a
- decent engine... and I still had to "bend" the rules to make it fit.
-
- All to be blown away by a head shot. Another rule they should eliminate.
- A 10-ton mech can have the same armor as a 100-ton mech on the head. I don't
- THINK so. Also alternative areas for pilots. I love Mekton for that. Blow
- of the head to find out... The pilot is in the heavily defended torso...
- Along with his back-up sensors. Gee, all those wasted called shots and rounds
- of ammo... TOO BAD.
-
-
- Steve C. Lamb, SysOp of Abcb Cafe | "Wherefore art thou Ushiko-san!?"
- Abcb Cafe 1:203/1369@Fidonet.org | -- Umao-san
- Data: (916) 363-1424 | "Wherefore art thou Umao-san!?"
- cm644@cleveland.freenet.edu | -- Ushiko-san
- abcbcafe!foxx@csusac.ecs.csus.edu | From Kimagure Orange Road
-
-
-