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- From: d88-jwa@hemul.nada.kth.se (Jon WΣtte)
- Subject: Re: NetHack 3.1
- Message-ID: <1993Jan27.165517.29916@kth.se>
- Keywords: thinkC5.0
- Sender: usenet@kth.se (Usenet)
- Nntp-Posting-Host: hemul.nada.kth.se
- Organization: Royal Institute of Technology, Stockholm, Sweden
- References: <106592@netnews.upenn.edu> <1993Jan26.213036.22545@raven.alaska.edu>
- Date: Wed, 27 Jan 1993 16:55:17 GMT
- Lines: 53
-
- In <1993Jan26.213036.22545@raven.alaska.edu> fsrsg@Camelot.acf-lab.alaska.edu writes:
-
- >> We are happy to inform you that NetHack 3.1 was just submitted to
- >> comp.sources.games for distribution.
-
- >one question I have, is does it employ thinkC5.0 for the MacIntosh?
- >we upgraded to thinkC5.0, and lost 4.0!, and mysterious bugs seem
- >to form. I'd much appreciate any and all replies...
-
- Usually I don't comment in this forum, but the present state is:
- - We use MPW 3.2
- - We don't think it will be hard to do a compilation port to TC 5.0
- - The Mac code is completely re-written for 3.1, meaning we use
- fairly modern syntax etc (ANSI)
-
- If you have a fast mac, at least 24 MB memory, and MPW, you can
- build the game in less than half an hour, using 8 MB for MPW and
- 10 MB for a RAM disk, from initial setup to completed build.
-
- However, building NetHack involves building four other separate
- utilities just to generate source and data files, so it would
- soon become tedious in Think C.
-
- Using MPW gives us a completely automated build. Building with TC 5.0
- would be feasible by adding all files in a big segment and turn on
- far code and far data; however, you would have to define out the
- segment management parts (no big deal)
-
- A TC large-segment game would not run in the 1,5 MB the current
- game runs in, however. (I haven't tested that low memory situation
- for a full game, though, so I can't guarantee anything)
-
- If you are not satisfied with the current lack of direct support
- for TC 5.0, please talk to me and we'll work something out. We
- cannot, however, promise support for Think C with the current
- members of the team, since we have MPW and that build process is
- so much simpler. For smaller programs, I'm an avid Think C fan,
- too!
-
- We will provide binaries on various ftp sites, and mail them to
- comp.binaries.mac, so those of you not interested of tinkering
- with the (cumbersomely large) source can just sit back and relax,
- and wait a little while more while it all trickles through the
- system :-)
-
- Cheers,
-
- / h+
- --
- -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
-
- What we need is a good GNU [...] licence manager implementation.
- -- Raphael Manfredi
-