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- Newsgroups: rec.games.hack
- Path: sparky!uunet!math.fu-berlin.de!fauern!dec16!winx03!rzuw039
- From: rzuw039@informatik.uni-wuerzburg.de (Juergen Weinelt)
- Subject: Re: Ideas for a later version of nethack
- Message-ID: <1993Jan26.134828.26384@informatik.uni-wuerzburg.de>
- Sender: news@informatik.uni-wuerzburg.de (USENET News account)
- Organization: University of Wuerzburg, Germany
- X-Newsreader: TIN [version 1.1 PL8]
- References: <1993Jan21.165008.17304@bmers95.bnr.ca>
- Date: Tue, 26 Jan 1993 13:48:28 GMT
- Lines: 33
-
- In article <1993Jan21.165008.17304@bmers95.bnr.ca> (Thu, 21 Jan 1993 16:50:08 GMT) Peter Snelling (snelling@bnr.ca) wrote:
-
- > Setting up a function that let you remove your cloak armor and shirt,
- > and then replace your cloak and armor might not be too hard, but I think
- > you'd better at least warn people that for a turn they'll be standing
- > their in their shorts.
-
- Well, how about macros then? This is a computer game after all, so it
- should be programmable :-)
-
- Something like
-
- MACRO remove_shirt
- assign $temp1 $current_cloak
- assign $temp2 $current_armor
- T $current_cloak
- T $current_armor
- T $current_shirt
- W $temp2
- W $temp1
- ENDMACRO
-
- And then let me bind that macro to whatever key I'd like to.
-
- And no, I won't make that modification. Sorry, no speekee "C". :-)
-
- -- Juergen Weinelt, Germany
-
- o _ jow@sun.rz.uni-wuerzburg.de (preferred)
- | (_) \/\/ jow@hcast.adsp.sub.org
- ' jow@hcast.franken.de
-
- "Think of it as evolution in action." (Niven/Pournelle: Oath Of Fealty)
-