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- Newsgroups: rec.games.hack
- Path: sparky!uunet!mcsun!dxcern!dscomsa!vxdesy.desy.de!pawlak
- From: pawlak@vxdesy.desy.de
- Subject: Re: Expanding the Game
- Message-ID: <1993Jan25.162059.1@vxdesy.desy.de>
- Lines: 25
- Sender: usenet@dscomsa.desy.de (usenet)
- Organization: (DESY, Hamburg, Germany)
- References: <C1E10E.Lut@cs.uiuc.edu> <1993Jan25.080740.14582@ucsu.Colorado.EDU>
- Date: Mon, 25 Jan 1993 16:20:59 GMT
-
- In article <1993Jan25.080740.14582@ucsu.Colorado.EDU>, cuffell@spot.Colorado.EDU (CUFFELL TIMOTHY MICH) writes:
- >>
- >> (2) an "identify" message. This is different from the
- >> identify scroll in that the number of IDs is always one.
- >> Also, the ID made may be on an item not in the character's
- >> possession. For example, such a message might be
- >>
- >> " tiger-eye ring = conflict "
- >>
- >>
- > I don't like the Post-it note, but it does give me an idea. What if these
- > sorts of thing just showed up as inscriptions? After all, this is all ready
- > a part of the game, and quite under used as far as I am concerned.
- >
- You may get in problems if such inscription gets into a bones file.
- The next guy to reach that level will be misled a bit ;-)
-
- Michal (pawlak@vxdesy.desy.de)
-
- PS. Some time ago I used to engrave a few words about my equipment every time
- I entered a new level - this made sorting through these ghost piles a bit
- easier. I decided since, that it costs more work the returns, and probably
- is a mild case of abuse - so I don't do it any more.
- --
- Sorry, no .sig this time. Better luck next message!
-