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- Newsgroups: rec.games.hack
- Path: sparky!uunet!spool.mu.edu!torn!nott!bnrgate!bmers95!bnr.ca!snelling
- From: snelling@bnr.ca (Peter Snelling)
- Subject: Re: Spoiler: how to jail the shopkeeper!
- Message-ID: <1993Jan22.170314.1358@bmers95.bnr.ca>
- Sender: usenet@bmers95.bnr.ca
- Reply-To: snelling@bnr.ca (Peter Snelling)
- Organization: Bell-Northern Research Ltd.
- References: <1993Jan20.201601.6316@veeble.han.sub.org>
- Date: Fri, 22 Jan 1993 17:03:14 GMT
- Lines: 28
-
- In article <1993Jan20.201601.6316@veeble.han.sub.org>, proppi@veeble.han.sub.org (Paul Lenz) writes:
- >
- >If you robbed a shop, there are two possibilities:
- >
- >1) the shopkeeper is peaceful:
- >"Beware, Taikuri! I am upset about missing stock!"
- >
- >2) he runs after you and hits you:
- >"Hello, Taikuri! Didn't you forget to pay?"
- >Asidonhopo doesn't like customers who don't pay.
- >Asidonhopo is after blood, not money!
- >
- >I found a easy trick to avoid this: shopkeeper don't fall in pits!
- >So you apply your pick axe (that already made your way through
- >the shop walls) and dig some pits around the shop keeper.
- >
- >---------- (Be careful and don't dig holes!!!)
- >|........| So the shopkeeper will not move. You can even
- >|......^^-#### kill him with a wand (striking, fire, ...)
- >|......^@| #
- >--.------- #
- > ########## Enjoy! Proppi
- >
- This doesn't seem to work in nh3.0j. Once I'd stolen something, he
- did walk over the pits. Although, before I stole something, he
- wouldn't block the door, so I could just walk out.
- --
- Peter Snelling
-