home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: rec.games.go
- Path: sparky!uunet!tcsi.com!iat.holonet.net!news.cerf.net!usc!elroy.jpl.nasa.gov!decwrl!pa.dec.com!hannah.enet.dec.com!osman
- From: osman@hannah.enet.dec.com ("Eric, dtn 235-8439, DSG1-2/D8 27-Jan-1993 1415")
- Message-ID: <9301271915.AA03178@enet-gw.pa.dec.com>
- Subject: it's not how you play the game, but whether you win or lose
- Date: Wed, 27 Jan 93 11:15:54 PST
- X-Received: by usenet.pa.dec.com; id AA27542; Wed, 27 Jan 93 11:16:02 -0800
- X-Received: by enet-gw.pa.dec.com; id AA03178; Wed, 27 Jan 93 11:15:50 -0800
- X-Received: from hannah.enet; by decwrl.enet; Wed, 27 Jan 93 11:15:54 PST
- X-To: gogroup@hannah.enet.dec.com
- X-Apparently-To: rec.games.go.usenet
- Lines: 19
-
-
- I think it *is* important to try to win at go. To merely play and then not count
- is silly.
-
- However, I agree that one should maintain a detached attitude rather than being
- upset at a loss. In fact, use the loss as an opportunity for growth. Replay
- the game. Where did you go wrong ? What have you learned ? Try again !
-
- One idea that's often intrigued me is changing handicap *every* game. You 5 kyu,
- I'm 2 dan, ok, so we start I give you 6 stones as expected. But if you win,
- I only give you 5 stones. But if I win first game, I give you 7 stones. We
- change handicap by one stone *every* game.
-
- By doing this, no one wins for very long, so although object is still to win,
- everyone tastes lots of losses. Try it !
-
- Thanks.
-
- /Eric (2d)
-