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- Newsgroups: rec.games.design
- Path: sparky!uunet!comp.vuw.ac.nz!canterbury.ac.nz!cantua!cctr120
- From: cctr120@cantua.canterbury.ac.nz (Brendon Wyber)
- Subject: Re: RPG: The basic rules to ARM
- Message-ID: <C18Go3.MDC@cantua.canterbury.ac.nz>
- Nntp-Posting-Host: cantua.canterbury.ac.nz
- Organization: University of Canterbury, Christchurch, New Zealand.
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- References: <1993Jan21.130935.1@kean.ucs.mun.ca>
- Date: Fri, 22 Jan 1993 02:09:39 GMT
- Lines: 21
-
- jbridson@kean.ucs.mun.ca wrote:
- > Perhaps Athleticism... not very catchy though. I'll have to consider this.
-
- Preformance? Physique? Prowess?
-
- > Well, maybe I shouldn't put Scale right at the start... :-) I have found
- > that the five values you basically need to know (1, 1.5, 2.5, 4, and 6)
- > come quickly to the memory. I'll see if I can revamp that section to make
- > it less off-putting...
-
- Hero has a logrithmic system very similar to yours (but uses base 2 not 10).
- Each +5 STR doubles the effective strength. It disguises this through the
- use of tables.
-
- Be seeing you,
-
- Brendon Wyber Computer Services Centre,
- b.wyber@csc.canterbury.ac.nz University of Canterbury, New Zealand.
-
- "Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn."
-
-