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- Newsgroups: rec.games.board
- Path: sparky!uunet!emba-news.uvm.edu!moose.uvm.edu!emcglynn
- From: emcglynn@moose.uvm.edu (Ted McGlynn, In the back row!)
- Subject: Re: A&A Game Balance
- Message-ID: <1993Jan26.005045.23248@uvm.edu>
- Originator: emcglynn@moose.uvm.edu
- Sender: news@uvm.edu
- Organization: University of Vermont -- Division of EMBA Computer Facility
- References: <AfMrSj200WB44ZC1RT@andrew.cmu.edu>
- Date: Tue, 26 Jan 1993 00:50:45 GMT
- Lines: 68
-
- From article <AfMrSj200WB44ZC1RT@andrew.cmu.edu>, by jmci+@andrew.cmu.edu (Jonathan T. Moore):
- > emcglynn@moose.uvm.edu (Ted McGlynn, In the back row!) writes:
- >> From article <1joo39INN31d@gap.caltech.edu>, by keith@cco.caltech.edu (Keith A\
- >> llan Schneider):
- >> > rpc@moscom.com (Robert Colbey) writes:
- >> >
- >> >
- >> >
- >> >>f12008ad@triton.unm.edu writes:
- >> >
- >> >>A quick summary of my game-balancing rule modifications:
- >> >
- >> >>NO new industrial centers. This favors the Axis because it keeps the Allies'
- >> >>lines of supply longer than the Axis', at least until the Axis has expanded
- >> >>it's territory.
- >> >
- >> > I think this tends to favor the Allies, actually. Most Japan players
- >> > end up building a few ICs on the mainland. The only allied IC that seems
- >> > to be commonly built is perhaps an English IC in India.
- >> >
- >> > keith
- >> >
- >> A few IC's?!!! Why? Perhaps one......many seems a little much tho.
- >>
- >> Personally my fav strategy with the allies is to concentrate a small force in \
- >> china and have USA build a IC there....becomes a bitch to the Axis in a few
- >> turns ;-)
- >>
- >> Is there anyone out there that thinks the big ticket items are rather uneeded??
- >> I mean they are nice.....but can be basically an expensive toy. Airpower can w\
- >> reck any navy.....and bombers seem alittle too weak. And I've always found
- >> Industrial bombing to be only done when my bomber is sitting with nothing else\
- >> to do. GIMME TANKS!!!! 8-)
- >>
- >> Tedler
- >
- > Well, I have a question about your American IC in China strategy. Are
- > you playing first or second edition? If it's first edition I can see
- > how it works (actually, Persia's a better location, but that's
- > secondary). If, however, you are playing second edition, this is a
- > futile effort. With only building 2 units a turn, you can't hope to
- > hold out beyond Japan's second or third turn (if that). Then you give
- > Japan a free IC closer to Russia.
- >
- > As for the big-ticket items: people usually tend not to buy the
- > capital ships, true, but as Erik Lauer is so fond of pointing out, if
- > you can clump a bunch of transports together, not even the whole
- > Luftwaffe can take it out. Also, don't underestimate the power of
- > infantry. Tanks are much more powerful, yes, but if you don't have an
- > infantry escort to soak up hits, this tactic doesn't work too well. I
- > think Erik once posted that the ideal mixture of tanks and infantry
- > (theoretically) is sqrt(2) infantry per tank. Just in case you were
- > wondering.
-
- I was using the first edition.......I just got hold of the rules for the
- second. Kinda makes my idea, well moot.
-
-
- Ted
-
-
- >
- > -----------------------------------------------
- > Jon Moore (jmci@andrew.cmu.edu)
- > "What have I got in my pocket?" --Bilbo
- > "Let the truth of love be lighted,
- > Let the love of truth shine clear." --RUSH
- > -----------------------------------------------
-