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- Newsgroups: rec.games.board
- Path: sparky!uunet!cs.utexas.edu!sdd.hp.com!hplabs!nsc!decwrl!ads.com!btrusso
- From: btrusso@ADS.COM (Brad Trusso)
- Subject: Re: Mutual annihilation
- Message-ID: <1993Jan22.224448.21755@ads.com>
- Sender: usenet@ads.com (USENET News)
- Organization: Advanced Decision Systems, Mtn. View, CA (415) 960-7300
- Distribution: na
- Date: Fri, 22 Jan 1993 22:44:48 GMT
- Lines: 21
-
- From: joltman@raisin-nut.ai.mit.edu (T. Andy Frakes)
- > Of course, if you play with a bunch of ignorant wimps, you can probably
- > get away with a lot of threats like that. Or you may be able to convince
- > the person that it will be advantageous for you to carry out your threat
- > even though it really isn't, but I was assuming optimum conditions (in my
- > mind) where everyone is an expert at the game and is playing to win.
-
- It sounds like your group of experts has already decided to adopt the
- "no blackmail" policy. That's fine, and then you're right, threats don't
- work. In my group, threats and counter-threats, deals and backstabbing
- were all part of the fun. Different strokes for different folks.
-
- But remember, a threat can also be part of playing to win. When I
- play in a new group, I don't know how they'll react. If they back
- down, I win! If they proclaim that they will not be blackmailed,
- I would graciously withdraw my threat, without hurting my position.
- You can't blame a guy for trying! (Shoot. Now that I've admitted it
- publicly, I can't threaten any more! 8^) Of course, I could still
- give them "friendly advice"! (8^)
-
- - Brad Trusso
-