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- From: winalski@adserv.enet.dec.com (Paul S. Winalski)
- Subject: Re: DAT, DCC and MD
- Message-ID: <1993Jan25.183723.3085@e2big.mko.dec.com>
- Lines: 15
- Sender: usenet@e2big.mko.dec.com (Mr. USENET)
- Reply-To: winalski@adserv.enet.dec.com (Paul S. Winalski)
- Organization: Digital Equipment Corporation, Nashua NH
- References: <1993Jan20.165333.1241@cmkrnl.com> <106062@netnews.upenn.edu> <1993Jan22.025120.11716@e2big.mko.dec.com> <C1EuKp.3wq@fulcrum.co.uk>
- Date: Mon, 25 Jan 1993 18:37:23 GMT
-
-
- In article <C1EuKp.3wq@fulcrum.co.uk>, igb@fulcrum.co.uk (Ian G Batten) writes:
- |>
- |>Au contraire, VCR technology is expensive. Cheap, nasty cassette
- |>players cost ten pounds. DCC's only expense over a grungy cassette
- |>mechanism is the head, which isn't a moving part but is more complex
- |>than a standard analogue head. But in the digital domain problems like
- |>wow and flutter can be addressed by buffering, and high mechanical
- |>accuracy is what costs money.
-
- Only if you can find the tracks. DCC has at least 5 times as many tracks on
- the same width of tape as ACC. The mechanical tolerances are much tighter,
- and, as you say, that will cost money.
-
- --PSW
-