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- Path: sparky!uunet!elroy.jpl.nasa.gov!ames!agate!ucbvax!mtxinu!taniwha!paul
- From: paul@taniwha.UUCP (Paul Campbell)
- Newsgroups: comp.sys.mac.programmer
- Subject: Re: Morph Alogrithm ??
- Message-ID: <1380@taniwha.UUCP>
- Date: 18 Jan 93 16:38:17 GMT
- References: <146167@lll-winken.LLNL.GOV> <73593@cup.portal.com> <eaeu209-150193173343@714-725-3176.nts.uci.edu>
- Organization: Taniwha Systems Design
- Lines: 25
-
- In article <eaeu209-150193173343@714-725-3176.nts.uci.edu> eaeu209@orion.oac.uci.edu (Rodney G. Ramos) writes:
- >> kai@concannon.llnl.gov (Kai Yung) writes:
-
- >>can anyone tell me where I can dig up an efficient algorithm to do the
- >>transformation effect that's used by the program Morph?
-
- >A friend of mine told me that the algorithm is published in some
- >programmer association (the name eludes me right now) that's the
- >equivalent of IEEE for engineers.
-
- There's lots of morph algorithms .... in the past year or so every man and
- and his dog has come up with one .... some are better than others, some are
- faster than others ... the one that's in Morph is much faster than any others
- I've seen (even running on much faster platforms) and produces a great result
- I doubt Duane has published it.
-
- The IEEE IS for engineers ...
-
- Paul
-
- --
- Paul Campbell UUCP: ..!mtxinu!taniwha!paul AppleLink: CAMPBELL.P
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