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- Newsgroups: comp.sys.ibm.pc.soundcard
- Path: sparky!uunet!destroyer!gatech!purdue!yuma!knepley
- From: knepley@CS.ColoState.EDU (Ranseus (Jim Knepley))
- Subject: My theory on GUS clicking
- Sender: news@yuma.ACNS.ColoState.EDU (News Account)
- Message-ID: <Jan25.220236.78922@yuma.ACNS.ColoState.EDU>
- Date: Mon, 25 Jan 1993 22:02:36 GMT
- Nntp-Posting-Host: mozart.cs.colostate.edu
- Organization: Colorado State University
- Lines: 30
-
- I felt like listening to my GUS on a better set of speakers than the walkman
- speakers I normally use, so I've got in on a pair on Infinity RefEL's with
- a Sony amp. Things are improved, a lot, holy cow, wow, much better.
-
- Anyway...
-
- With this setup, the notorious Gravis UltraClick (TM) made it's habbit of
- clicking all too audible, but only on some things. Hmm, I thought, why not
- all the time?
- It clicked on .MOD files, .669 files, and in Star Control 2. It _DIDN'T_
- click with Midi files or anything in SB emulation. Thus, my theory...
- I'd be willing to bet that there are 2 calls that can be made to the
- Ultrasound to have it produce sound (I'll call them PlayPatch and PlayDigi).
- It seems that everything that uses PlayDigi (the .SND files, GUSMOD, etc)
- will click. On the other hand, PlayPatch driven things (PLAYMIDI, SBOS)
- won't (SBOS does use patches, type SBOS -debug if you don't believe me).
- Anyone care to shed some light on this? If I'm right (I hope I am)
- then it should be a fairly simple patch to eliminate clicking all together.
- It's also possible that there's an attribute to the Gravis supplied patch
- files that resist the clicking of other, less refined, patches.
-
- Josh, when do we get the Renaissance (SP?) GUS developer's kit? :)
-
- All the best,
- Jim
- --
- ----- knepley@cs.colostate.edu ----------------------------------------------
- Jim "Ranseus" Knepley | Avoid rectal-cranial inversion.
- Programmer, magician, | "Gun's don't kill, it's those bullet things"
- computer geek. |
-