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- From: elliott@oliafd.shel.isc-br.com (Elliott Kleinrock)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: WC: Whatever happened to...
- Message-ID: <elliott.68@oliafd.shel.isc-br.com>
- Date: 27 Jan 93 14:08:29 GMT
- References: <93025.113340C09615KF@wuvmd.wustl.edu> <C1FssE.5Cx@ccu.umanitoba.ca> <C1Fx0C.Kw7@news.cso.uiuc.edu>
- Sender: news@bunker.shel.isc-br.com
- Organization: Olivetti Advanced Finance Development
- Lines: 21
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- In article <C1Fx0C.Kw7@news.cso.uiuc.edu> rlt20429@uxa.cso.uiuc.edu (Psycho) writes:
- >While on the WC series, I know that privateer has a lot of leeway in story
- >line but are their any plans for a tactical game based on this? Rather
- >then just being a figther jock always outnumbered 4 to 1 I would like to be
- >in control of the campaign. Good space fleet battle type games are sorely
- >lacking in 'realism' and effects, this could be a good game to do it with.
-
- But in a fleet game the Kzin (whoops, I forget their name in WC) with the
- odds that you face in WC would always win. I had over 100 kills in WC2,
- also if you notice the rest of the fighters also had impressive kill numbers.
- It seems like the human ships outclass the Kzin ships by a lot. Also in WC1
- I could kill any capital ship (even the base at the end) with my guns, and
- in WC2 it only took 2 torps max to kill any capital ship (and no real danger
- from the target).
-
- It would be a pretty unbalanced game I think.
-
- - Elliott
-
- elliott@oliafd.shel.isc-br.com
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