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- Path: sparky!uunet!gatech!ncar!noao!arizona!arizona.edu!arizona.edu!news
- From: PAULR@hacks.arizona.edu (Paul Richards)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Dune II BUG? Damnit!
- Message-ID: <1993Jan25.160406.4286@arizona.edu>
- Date: 25 Jan 93 22:56:51 GMT
- Distribution: world,local
- Organization: The Camelot System (Excalibur)
- Lines: 21
- Nntp-Posting-Host: oolong.hacks.arizona.edu
- X-News-Reader: VMS NEWS 1.05
-
- This sounds like a NASTY bug: I was playing the last encounter (Me as Atreides
- vs Sardaukar/Ordos/Harkonnen) and I reached a point where I was happily bashing
- the opposing forces, and losing few units. I had about 7 harvesters going, and
- accumulated a tasty pile of spice. I made somewhat of a blunder, and lost all
- but 4 or my units in the field. I then, in a fit of annoyance, went to the
- Starport and ordered a few new rocket launchers. The counter went to 0, and
- the frigate never arrived (as it had been doing before.) So I ordered 'em
- again - no go. So I'm out cash, and I figure - "live with it." I begin
- creating new units with my heavy factory, and I'm only able to make a scant
- few. It looks to me like the machine has a set number of units you can have in
- the field at any given time (thus the numerous "Unable to create more" messages
- we all know and hate). The Starport, on acknowledement of the order, allocated
- these spaces. They never did get filled - and I was stuck with 3 rocket
- launchers, a pair of sonic tanks and a heavy siege tank. So I played
- conservatively and blasted the Ordos, unable to make more than this small
- contingent.
-
- My question is, has anyone else seen this problem?
-
- Paul Richards
- paulr@hacks.arizona.edu
-