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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!tcsi.com!iat.holonet.net!jwilbur
- From: jwilbur@iat.holonet.net (Jay Wilbur)
- Subject: Re: DOOM : What is it ?
- Message-ID: <C1Ey67.GwB@iat.holonet.net>
- Organization: HoloNet National Internet Access BBS: 510-704-1058/modem
- References: <1993Jan22.181341.15606@sfu.ca>
- Date: Mon, 25 Jan 1993 14:13:18 GMT
- Lines: 157
-
- Id Software
- 1515 N. Town East Blvd. #138-297, Mesquite, TX 75150
-
-
- FOR IMMEDIATE RELEASE
- Contact: Jay Wilbur
- Fax: 1-214-686-9288
- Email: jay@idsoftware.com
- CIS: 72600,1333
-
- Id Software to Unleash DOOM on the PC
- Revolutionary Programming and Advanced Design Make For Great Gameplay
-
- DALLAS, Texas, December 4, 1992-Heralding another technical revolution in
- PC programming, Id Software's DOOM promises to push back the boundaries of
- what was thought possible on a 386sx or better computer. The company
- plans to release DOOM in the third quarter of 1993, with versions for the
- PC in DOS, Windows, Windows NT, and a version for the NeXT.
-
- In DOOM, you play one of four off-duty soldiers suddenly thrown into the
- middle of an interdimensional war! Stationed at a scientific research
- facility, your days are filled with tedium and paperwork. Today is a bit
- different. Wave after wave of demonic creatures are spreading through the
- base, killing or possessing everyone in sight. As you stand knee-deep in
- the dead, your duty seems clear-you must eradicate the enemy and find out
- where they're coming from. When you find out the truth, your sense of
- reality may be shattered!
-
- The first episode of DOOM will be shareware. When you register, you'll
- receive the next two episodes, which feature a journey into another
- dimension, filled to its hellish horizon with fire and flesh. Wage war
- against the infernal onslaught with machine guns, missile launchers, and
- mysterious supernatural weapons. Decide the fate of two universes as you
- battle to survive! Succeed and you will be humanity's heroes; fail and
- you will spell its doom.
-
- The game takes up to four players through a futuristic world, where they
- may cooperate or compete to beat the invading creatures. It boasts a much
- more active environment than Id's previous effort, Wolfenstein 3-D, while
- retaining the pulse-pounding action and excitement. DOOM features a
- fantastic fully texture-mapped environment, a host of technical tour de
- forces to surprise the eyes, multiple player option, and smooth gameplay
- on any 386 or better
-
- John Carmack, Id's Technical Director, is very excited about DOOM:
- Wolfenstein is primitive compared to DOOM. We're doing DOOM the right way
- this time. I've had some very good insights and optimizations that will
- make the DOOM engine perform at a great frame rate. The game runs fine on
- a 386sx, and on a 486/33, we're talking 35 frames per second, fully
- texture-mapped at normal detail, for a large area of the screen. That's
- the fastest texture-mapping around-period.
-
- Texture mapping, for those not following the game magazines, is a
- technique that allows the program to place fully-drawn art on the walls of
- a 3-D maze. Combined with other techniques, texture mapping looked
- realistic enough in Wolfenstein 3-D that people wrote Id complaining of
- motion sickness. In DOOM, the environment is going to look even more
- realistic. Please make the necessary preparations.
-
- A CONVENIENT DOOM BLURB
-
- DOOM (Requires 386sx, VGA, 2 Meg)
- Id Software's DOOM is real-time, three-dimensional, 256-color, fully
- texture-mapped, multi-player battle from the safe shores of our universe
- into the horrifying depths of the netherworld! Choose one of four
- characters and you're off to war with hideous hellish hulks bent on chaos
- and death! See your friends bite it! Cause your friends to bite it!
- Bite it yourself! And if you won't bite it, there are plenty of demonic
- denizens to bite it for you!
- DOOM-where the sanest place is behind a trigger.
-
- AN OVERVIEW OF DOOM FEATURES
- Texture-Mapped Environment
- DOOM offers the most realistic environment to date on the PC.
- Texture-mapping, the process of rendering fully-drawn art and scanned
- textures on the walls, floors, and ceilings of an environment, makes the
- world much more real, thus bringing the player more into the game
- experience. Others have attempted this, but DOOM's texture mapping is
- fast, accurate, and seamless. Texture-mapping the floors and ceilings is
- a big improvement over Wolfenstein. With their new advanced graphic
- development techniques, allowing game art to be generated five times
- faster, Id brings new meaning to *state-of-the-art.
-
- Non-Orthogonal Walls
- Wolfenstein's walls were always at ninety degrees to each other, and were
- always eight feet thick. DOOM's walls can be at any angle, and be of any
- thickness. Walls can have see-through areas, change shape, and animate.
- This allows more natural construction of levels. If you can draw it on
- paper, you can see it in the game.
-
- Light Diminishing/Light Sourcing
-
- Another touch adding realism is light diminishing. With distance, your
- surroundings become enshrouded in darkness. This makes areas seem huge
- and intensifies the experience. Light sourcing allows lamps and lights to
- illuminate hallways, explosions to light up areas, and strobe lights to
- briefly reveal things near them. These two features will make the game
- frighteningly real.
-
- Variable Height Floors and Ceilings
- Floors and ceilings can be of any height, allowing for stairs, poles,
- altars, plus low hallways and high caves-allowing a great variety for
- rooms and halls.
-
- Environment Animation and Morphing
- Walls can move and transform in DOOM, which provides an active-and
- sometimes actively hostile-environment. Rooms can close in on you,
- ceilings can plunge down to crush you, and so on. Nothing is for certain
- in DOOM.
-
- To this Id has added the ability to have animated messages on the walls,
- information terminals, access stations, and more. The environment can act
- on you, and you can act on the environment. If you shoot the walls, they
- get damaged, and stay damaged. Not only does this add realism, but
- provides a crude method for marking your path, like violent bread crumbs.
-
- Palette Translation
- Each creature and wall has its own palette which is translated to the
- game's palette. By changing palette colors, one can have monsters of many
- colors, players with different weapons, animating lights, infrared sensors
- that show monsters or hidden exits, and many other effects, like
- indicating monster damage.
-
- Multiple Players
- Up to four players can play over a local network, or two players can play
- by modem or serial link. You can see the other player in the
- environment, and in certain situation you c an switch to their view. This
- feature, added to the 3-D realism, makes DOOM a very powerful cooperative
- game and its release a landmark event in the software industry.
-
- This is the first game to really exploit the power of LANs and modems to
- their full potential. In 1993, we fully expect to be the number one cause
- of decreased productivity in businesses around the world.
-
-
- Smooth, Seamless Gameplay
- The environment in DOOM is one big world. You enter and exit buildings,
- walk around outside, explore underground, take something off a table, and
- so on. Just like real life. Everything is actual size. You never have
- to leave the game environment unless you quit or save your first game.
- And the frame rate (the rate at which the screen is updated) is high, so
- you move smoothly from place to place, turning and acting as you wish,
- unhampered by the slow jerky motion of most 3-D games. On a 386sx, the
- game runs well, and on a 486/33, the normal mode frame rate is faster than
- movies or television. This allows for the most important aspect of
- gameplay-immersion.
-
- DOOM will be available in the third quarter of 1993.
-
- ______________________________________________________________
- DOOM, Id, and Wolfenstein are trademarks of Id Software, Inc.
-
- --
- /-------------------------------------------------------------------------\
- | Jay Wilbur | jwilbur@idsoftware.com | CIS: 72600,1333 | Fidonet |
- | Id Software | AOL: Id Softwr | GEnie: jjj | 1:124/6300 |
- \-------------------------------------------------------------------------/
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