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- Nntp-Posting-Host: bert.cs.byu.edu
- Lines: 113
- Path: sparky!uunet!gatech!news.byu.edu!news
- Message-ID: <h0#@byu.edu>
- Date: Mon, 25 Jan 93 12:52:07 MST
- From: dougc@bert.cs.byu.edu (Douglas R. Cannon)
- Organization: BYU, Provo, Utah
- Newsgroups: comp.sys.hp48
- Subject: misc DIAMONDS sounds
- Distribution: world
-
- Hello everyone.
-
- I have finally finished Diamonds 1.0 for the HP48, but I still can't post
- it until later this week. (OK! It's not TOTALLY finished, but the main
- code is finished).
-
- I had a lot of fun making the various sounds for the game, and I thought
- some of you might be interested in these. I have extracted each of the
- sounds from the main code and assembled them as individual code objects.
-
- Each sound is only an average of 43 bytes long, but each one also has
- some code added to check for the BEEP flag, plus other stuff, so the
- actual average is closer to 77 bytes.
-
- Oh yeah, if your BEEP is turned off, then these sounds will be silent.
-
- I am posting a directory of the 14 sounds used in the game Diamonds, so
- that you can play with them as you wish. The following directory contains
- these objects:
-
- INERR: The error sound when you're entering initials (or level #)
- BLIP: Just a blip when you toggle sound on.
- HIGH: The sound when you have just acheived a new high score
- BLIFE: You've just receive an extra life.
- BTICK: Bonus ticks
- ELOCK: When you hit a lock brick
- EKEY: When you hit a key brick
- DARR: When you hit a double arrow brick
- EB: When you erase a brick
- EMC: When you change the erase mode
- DEAD: When you die
- WALL: When you hit a wall
- ED: When you erase a diamond brick
- MUSIC: The cute little tune it makes when you complete a level.
-
- Most of these sounds will sound kind of stupid by themselves, but I put them
- in there anyway.
-
- I will also be posting the source code for these sounds, since that will
- probably be of greater interest.
-
- Enjoy!
-
- Douglas R. Cannon
-
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