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  1. Nntp-Posting-Host: bert.cs.byu.edu
  2. Lines: 113
  3. Path: sparky!uunet!gatech!news.byu.edu!news
  4. Message-ID: <h0#@byu.edu>
  5. Date: Mon, 25 Jan 93 12:52:07 MST
  6. From: dougc@bert.cs.byu.edu (Douglas R. Cannon)
  7. Organization: BYU, Provo, Utah
  8. Newsgroups: comp.sys.hp48
  9. Subject: misc DIAMONDS sounds
  10. Distribution: world
  11.  
  12. Hello everyone.
  13.  
  14. I have finally finished Diamonds 1.0 for the HP48, but I still can't post
  15. it until later this week.  (OK!  It's not TOTALLY finished, but the main
  16. code is finished).
  17.  
  18. I had a lot of fun making the various sounds for the game, and I thought
  19. some of you might be interested in these.  I have extracted each of the
  20. sounds from the main code and assembled them as individual code objects.
  21.  
  22. Each sound is only an average of 43 bytes long, but each one also has
  23. some code added to check for the BEEP flag, plus other stuff, so the
  24. actual average is closer to 77 bytes.
  25.  
  26. Oh yeah, if your BEEP is turned off, then these sounds will be silent.
  27.  
  28. I am posting a directory of the 14 sounds used in the game Diamonds, so
  29. that you can play with them as you wish.  The following directory contains
  30. these objects:
  31.  
  32. INERR:  The error sound when you're entering initials (or level #)
  33. BLIP:   Just a blip when you toggle sound on.
  34. HIGH:   The sound when you have just acheived a new high score
  35. BLIFE:  You've just receive an extra life.
  36. BTICK:  Bonus ticks
  37. ELOCK:  When you hit a lock brick
  38. EKEY:   When you hit a key brick
  39. DARR:   When you hit a double arrow brick
  40. EB:     When you erase a brick
  41. EMC:    When you change the erase mode
  42. DEAD:   When you die
  43. WALL:   When you hit a wall
  44. ED:     When you erase a diamond brick
  45. MUSIC:  The cute little tune it makes when you complete a level.
  46.  
  47. Most of these sounds will sound kind of stupid by themselves, but I put them
  48. in there anyway.
  49.  
  50. I will also be posting the source code for these sounds, since that will
  51. probably be of greater interest.
  52.  
  53. Enjoy!
  54.  
  55. Douglas R. Cannon
  56.  
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