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- From: tbrown@cis.ohio-state.edu (ted croft brown)
- Newsgroups: comp.sys.atari.st
- Subject: Re: Falcon, Falcon who has got a Falcon
- Date: 27 Jan 1993 16:55:27 -0500
- Organization: The Ohio State University Dept. of Computer and Info. Science
- Lines: 26
- Message-ID: <1k70cfINN3aq@tortoise.cis.ohio-state.edu>
- References: <C1Hnxn.nJ@ecf.toronto.edu> <1k56veINNpf7@tortoise.cis.ohio-state.edu> <1k63fcINNovo@falcon.natinst.com>
- NNTP-Posting-Host: tortoise.cis.ohio-state.edu
-
- In article <1k63fcINNovo@falcon.natinst.com> glens@natinst.com (Glen Sescila) writes:
- >In article <1k56veINNpf7@tortoise.cis.ohio-state.edu> tbrown@cis.ohio-state.edu (ted croft brown) writes:
- >>
- >>This is not true for some Local Bus machines. The Local Bus is wide enough
- >>to support a graphics card with enough bus leftover to snarf stuff off the
- >>harddrive at amazing speeds.
- >
- > But software (games) can't really be written to use local bus video.
- >The software (games) vendors need to target the largest maket which is still
- >(and probably will be for a very long time) video on the ISA bus. I know
- >local bus video is software transparent to VGA but the games will be 'timed'
- >for VGA on the ISA.
-
-
- Yes that's true. You can't take advantage of a feature unless you can be
- assured it's there (which is a deadly assumption when it's Local Bus (of
- some time, they aren't all the same) and an PC). But it will affect the
- users perception of GUI use (windows, OS/2, NeXTStep 486).
-
- As I said a similar problem seem to crop up using IDE harddrives. They
- never expected to run them off a bus faster than 8Mhz so never designed them
- to handle more than that.
-
- --
- Ted Brown tbrown@cis.ohio-state.edu
- tbrown@magnus.acs.ohio-state.edu
-