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- Path: sparky!uunet!portal!cup.portal.com!Bob_BobR_Retelle
- From: Bob_BobR_Retelle@cup.portal.com
- Newsgroups: comp.sys.atari.st
- Subject: Re: Fantasy Games: Captive help.
- Message-ID: <74491@cup.portal.com>
- Date: Thu, 28 Jan 93 00:15:16 PST
- Organization: The Portal System (TM)
- References: <932626212611@ibm3090.bham.ac.uk>
- Lines: 25
-
- Jon Henderson had some questions about Captive..
-
- I dunno about the music.. my 520ST never gave me any, and I'd
- assumed that the STe might be supported.. but I guess not..
-
- The only thing I can think of is that the game was originally
- developed on the Amiga, and maybe they left the music out of
- the Atari port.. (Captive is available now for the PC too, but
- I haven't seen it yet, so I don't know if they get any music
- or not...)
-
- As for finding the entrances on the planets, the best way is to
- get a Radar Dev-Scape and leave it turned on as you explore..
- the entrances will show up as a bunch of radar blips..
- Other than that, using the "right hand rule" is one way to cover
- as much area as possible.. just stay to the right as you move,
- always turning right whenever you can.. (or left.. it doesn't
- matter, as long as you're consistant). You still have to check
- out all the walls that might hide a door, but you should be able
- to cover the surface area without missing anything..
-
- Also, the "Mapper" Dev-Scape works on the planet surfaces too.
- You can use it to see if you've missed anything.
-
- BobR
-