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- Newsgroups: comp.sys.atari.st
- Path: sparky!uunet!inmos!fulcrum!bham!warwick!pavo.csi.cam.ac.uk!cpb1001
- From: cpb1001@cl.cam.ac.uk (C.P. Brown)
- Subject: Re: A1200 versus Falcon 030 once again (FAQ?)
- Message-ID: <1993Jan26.222138.21584@infodev.cam.ac.uk>
- Sender: news@infodev.cam.ac.uk (USENET news)
- Nntp-Posting-Host: heydon.cl.cam.ac.uk
- Organization: U of Cambridge Computer Lab, UK
- References: <1993Jan19.195619.5411@newshost.lanl.gov> <1993Jan20.194026.25748@westminster.ac.uk>> <H.6a78NGVZTA2@fredrik.atari.no> <1jooboINN28i@escargot.xx.rmit.OZ.AU> <C1GrMM.C2C@sunlab1.bath.ac.uk>
- Date: Tue, 26 Jan 1993 22:21:38 GMT
- Lines: 22
-
- In article <C1GrMM.C2C@sunlab1.bath.ac.uk>, mapmh@sunlab1.bath.ac.uk (Mark Hagger) writes:
- |> In the referenced article, s914534@minyos.xx.rmit.OZ.AU (UT) writes:
- |> >jornmoe@fredrik.atari.no (Joern Moe) writes:
- |> >
- |> [deletions]
- |> >
- |> >Also the Falcon doesn't have the custom graphics chips that the 1200 has,
- |> >so its going to be slower still. Remember the ST 68000 was faster than the
- |> >the 68000 used in the Amiga - yet most Amiga games ran faster than their ST
- |> >counterparts - because everything had to be done by the CPU in the ST.
- |> >
- |> Depends what you mean by most? Granted anything that was sprite based
- |> run a damn site faster on an Amiga, but anything that was processor
- |> intensive like any 3d simulations or other such interesting games
- ^^^^^^^^^^^^^^
-
- Not strictly true, the custom chips can be used to draw polygons in hardware,
- much faster than the main processor can. Most of the 3D stuff that ran slowly was
- ported ST stuff, which wasn't reprogrammed to take advantage of the graphics
- processor :-)
-
- Chris Brown
-