home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.amiga.graphics
- From: john@heights.demon.co.uk (John Shiali)
- Path: sparky!uunet!inmos!fulcrum!bham!warwick!pipex!demon!john
- Subject: Re: IMAGINE
- Distribution: world
- References: <20093@mindlink.bc.ca> <1993Jan27.113609.98@condor>
- X-NewsSoftware: GRn 1.16f (10.17.92) by Mike Schwartz & Michael B. Smith
- Organization: Private Node
- Date: Thu, 28 Jan 1993 13:11:13 +0000
- Message-ID: <john.03i9@heights.demon.co.uk>
- Sender: usenet@demon.co.uk
- Lines: 24
-
- In article <1993Jan27.113609.98@condor> oxleyd@logica.co.uk writes:
-
- > Hmmm, interesting. I recall creating a glass sphere in Real3D (1.4) and
- > sticking a lamp inside it. When I rendered, it functioned just like the
- > lightbulb I thought it would produce, correctly illuminating my scene.
-
- Thats one of its features - as it's a true raytracer (it stops at
- taking into account wavelength!) it will make objects behave
- realistically - eg - a lens shaped object made of glass will bend the
- light correctly in a scene (so a magnifying glass will actually magnify) and
- so on. The only thing to remember is that you can specify the number
- of 'bounces' that a light ray will be calculated for, so that you may
- want to increase that if you have many translucent/shiny/refractive
- objects all reflecting one another.
-
- Version 2 will also take into account parallax, motion blur, distance
- haze, and just about everything you can think of....
-
-
- --
-
- John .. InterNet - john@heights.demon.co.uk
- FidoNet - 2:253/500.9
-
-