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- Newsgroups: comp.sys.amiga.graphics
- Path: sparky!uunet!mcsun!news.funet.fi!funic!nntp.hut.fi!punisher.cs.hut.fi!hurlum
- From: hurlum@punisher.cs.hut.fi (Harri Juhani Holopainen)
- Subject: Re: Imagine 3.0 WHO CARES!
- Message-ID: <1993Jan24.010254.26858@nntp.hut.fi>
- Sender: usenet@nntp.hut.fi (Usenet pseudouser id)
- Nntp-Posting-Host: punisher.cs.hut.fi
- Reply-To: hurlum@niksula.hut.fi (Harri Juhani Holopainen)
- Organization: Helsinki University of Technology, Finland
- References: <C17KyE.59G@usenet.ucs.indiana.edu> <C17sGE.KIn@fc.hp.com> <1993Jan22.110740.19012@alex.com> <1993Jan22.145520.74@condor>
- Date: Sun, 24 Jan 1993 01:02:54 GMT
- Lines: 40
-
- In article <1993Jan22.145520.74@condor> oxleyd@logica.co.uk writes:
- >In article <1993Jan22.110740.19012@alex.com>, Dino Fancellu writes:
- >>
- >> What version did you see? Real 3D can do FAR more realistic images than Imagine
- [.. ..]
-
- >R3D cannot hope to compete with Imagine2.0 where control over animation is
- >concerned (even Sculpt-Animate and VideoScape--those were the days...--
- >had more control). I hope R3D2 will provide intuitive, yet detailed access to
- >all aspects of the animation.
-
- Try this: Make a skittle, clone 10 of them, make a bowling ball, roll
- the ball towards the skittles and watch what happens;)
- The physics modeller thingy in real 2.0 is something very impressive
- when it's combined with a ray tracer. Dunno how far the simulation can
- be extended, i'm not sure if you can do springs with it tho;)
-
- >
- >> Have you seen the specs for Real 3d 2.0? There are amazing. The specs for
- >> Imagine 3.0 however seem little more than a bug fix with a few things it really
- >> should have in the first place. Real 3D 2.0 is a MAJOR rework with many
- >> professional features. I'l repost the feature list if you like.
-
- Yep. The 1.3 & 1.4 looked like a rendering engine with a minimal user
- interface but 2.0 looks like a rendering software package...
-
- >
- >BTW, I spoke to a UK distributor who said that rendering speeds for R3D2
- >aren't significantly faster than R3D, but that the new effects (motion blur,
- >depth of field etc) are impressive. They also thought that complexity of the
- >program was something that might prove to be a major stumbling block for a
- >lot of people (but that won't stop us trying when it comes out).
- >
- >David Oxley.
-
- --
- Harri Holopainen
-
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